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Fighter docking to main ship #4
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Or boarding parties could work akin to FTL; They can damage subsystems and repair crews. |
Or when docking a hostile relay could order marines security detail to board with force. And engineer should be able to sabotage the enemy vesell so it has no power or that it releases a weapons subsystem (which becomes a supply drop near the system) |
# This is the 1st commit message: enable Gm station from clients - tweaks and AI infographics does not work on non-server GM stations - synchronise "intercept all comms" button state on all stations # The commit message #2 will be skipped: # update code blocks descriptor # The commit message daid#3 will be skipped: # add move objects command (drag-and-drop) to GM actions # The commit message daid#4 will be skipped: # refactor (de/)serialization of space objects # The commit message daid#5 will be skipped: # clean up GM selection after running GM script # The commit message daid#6 will be skipped: # refactor GM script names # remove GMScriptCallback class (unused) # move gm scipts lua API to GMActions
Docking ships to ships is possible. Internal docking bay isnt right now. |
set `find_package` policy in CMake to new (use `<PackageName>_ROOT` variable) fix order of fields in textentry
It would be cool if a solo pilot could dock his/her fighter at a larger ship.
The engineer could then do repairs, refuel and resupply weapons or transfer arbitrary cargo.
The ship should have launch bays present for docking/releasing or the fighter would be boarding the larger vessel.
When boarding an enemy ship, the boarding party would be able to rig the ship with explosives (which engineers could find) or create a warp core meltdown) by sabotaging the cooling system.
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