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Game crash on connect #51
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I don't think we've ever tried playing it over the interwebs. We usually just play over a local network. |
We haven't tried, but there is not a real reason why it should not work. Might be the same crash as daid/SeriousProton#6 |
Crash Report from 2015.11.13 build: (ran twice) This RPT is from a computer running Windows 8.1 32bit on Intel Atom with Intel HD Graphics card. I have noticed if you quickly click connect when the server appears, sometimes you can connect without crashing. |
FYI, the intresting part of the crash file is:
As well as:
What it says, is the function "getSystemEffectiveness" on the line "if (gameGlobalInfo->use_system_damage)" is accessing memory that it is not allowed to access. Namely, address "000002D5", which is close to 0. Meaning that "gameGlobalInfo" is not yet set. Which, now that I think of it, makes total sense. The "gameGlobalInfo" object is send from the server to the client, but ships can be send before this. If there is a large came world, and the network connection is a bit slow. Then ships could be on the clients before the game state is complete, causing this crash. Which also explains why it only happens when there is a scenario selected already. The fix is also easy! |
Many thanks! |
Logintern2
Clear key down on loss of focus
Hello,
Game is crashing (on client side) when you try to connect via internet.
We opened and forwarded port 35666 on server (tcp and udp).
Other problem is that u cant play using i.e. tunngle.
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