An introduction to procedural meshes. From a simple grid to deformable balls.
Topics
- Create a grid of points.
- Use a coroutine to analyze their placement.
- Define a surface with triangles.
- Automatically generate normals.
- Add texture coordinates and tangents.
Based on catlikecoding.com/unity/tutorials/procedural-grid
Topics
- Create a cube with a seamless mesh.
- Add rounded edges to the cube.
- Define normals.
- Use sub-meshes.
- Create a custom shader.
- Combine primitive colliders.