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Mesh

An introduction to procedural meshes. From a simple grid to deformable balls.

Procedural Mesh

Topics

  • Create a grid of points.
  • Use a coroutine to analyze their placement.
  • Define a surface with triangles.
  • Automatically generate normals.
  • Add texture coordinates and tangents.

A Procedural Grid

Based on catlikecoding.com/unity/tutorials/procedural-grid

Rounded Cube

Topics

  • Create a cube with a seamless mesh.
  • Add rounded edges to the cube.
  • Define normals.
  • Use sub-meshes.
  • Create a custom shader.
  • Combine primitive colliders.

A Rounded Cube

Based on catlikecoding.com/unity/tutorials/rounded-cube/