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sv_pure bypass based on @notgoodusername #1802 pull request, updated triggerbot hitchance #2609

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wemanzoz
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@wemanzoz wemanzoz commented Feb 23, 2021

sv_pure bypass
I finally did it, code is pasted from @notgoodusername's osiriswithstuff repo

special thanks to @VermelhoOFI on unknowncheats for helping me

triggerbot hitchance
thanks @pubsense for #1129

Vicarious#0 0 0 2 on discord

@wemanzoz
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ps: i dont the the ImGui thing in gui.cpp because in my build, i want it always on

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@kruz1337
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Thank you this is working but I need Allow loose File loads

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@wemanzoz wemanzoz changed the title sv_pure bypass based on @notgoodusername #1802 pull request sv_pure bypass based on @notgoodusername #1802 pull request, updated triggerbot hitchance Mar 21, 2021
@wemanzoz wemanzoz changed the title sv_pure bypass based on @notgoodusername #1802 pull request, updated triggerbot hitchance sv_pure bypass based on @notgoodusername #1802 pull request Mar 21, 2021
@wemanzoz wemanzoz changed the title sv_pure bypass based on @notgoodusername #1802 pull request sv_pure bypass based on @notgoodusername #1802 pull request, updated triggerbot hitchance Mar 21, 2021
@cristeigabriel
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Poor implementation. Consider:

  • Not using VMT for this
  • If you can't do the first, only do this in LevelInit (xrefs: "LevelInit" for primary handler, #STR: "cl_predict 1", "cl_predict 0", "(mapname)" for pre-entity, and post-entity is right above. They're inlined, BTW, because the NOINLINE specification is not defined in live builds)
  • Explain this better. What this actually does is prevent the processing of a shared module protobuf.

@cristeigabriel
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engine.dll SendNetMsg xrefs:
// #STR: "Buffer overflow in send net message", "SendNetMsg %s: stream[%s] buffer overflow
// (maxsize = %d)!

@wemanzoz wemanzoz closed this Mar 24, 2021
@Flowsux69 Flowsux69 mentioned this pull request May 21, 2021
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6 participants