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Simulator and price-balancer for the OED Book of War tabletop game.

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danielrcollins1/BookOfWar

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BookOfWar

Simulator and price-balancer for the OED Book of War tabletop game.

A simple but robust implementation of mass warfare for classic D&D systems.

See usage output for some guidance on use.

Caution: This is compute intensive, and will use up all available processor cores, spawning a separate thread per unit-on-unit game series. Performance is more efficient with larger trial values (less thread-switching; see -t switch).

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Simulator and price-balancer for the OED Book of War tabletop game.

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