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Unity Font Presets

This is a tool for Unity that allows you to define font presets and apply them to text components. When the preset is changed, any TextMeshProUGUI component that uses that preset will reflect the changes immediately. This is useful for keeping consistent text styles throughout a project.

To Use

Create a new FontPreset object somewhere in your assets folder.

  • Right click in the Asset browser.
  • Select Create/DSS/Font Presets/Font Preset.
  • Adjust the settings of the newly created font preset, and name it something descriptive.

Assign the FontPreset to a text component in the scene.

  • Select the GameObject with the TextMeshProUGUI you want to apply the FontPreset to.
  • Add an ApplyFontPreset component to the GameObject.
  • Assign your newly created FontPreset to the ApplyFontPreset component.