We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
adjust physics timestep to account for variable framerates e.g.
http://gameprogrammingpatterns.com/game-loop.html
https://hacks.mozilla.org/2013/11/the-pond-building-a-multi-platform-html5-game/?utm_source=html5weekly&utm_medium=email
The text was updated successfully, but these errors were encountered:
fixed variable timestep in physics engine - takes care of issue #17
5054b3d
using elastic timestep and running physics engine at 4x animation rate (240 fps)
Sorry, something went wrong.
No branches or pull requests
adjust physics timestep to account for variable framerates e.g.
http://gameprogrammingpatterns.com/game-loop.html
https://hacks.mozilla.org/2013/11/the-pond-building-a-multi-platform-html5-game/?utm_source=html5weekly&utm_medium=email
The text was updated successfully, but these errors were encountered: