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variable timestep for physics engine #17

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dannyko opened this issue Nov 29, 2013 · 1 comment
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variable timestep for physics engine #17

dannyko opened this issue Nov 29, 2013 · 1 comment

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@dannyko
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dannyko commented Nov 29, 2013

adjust physics timestep to account for variable framerates e.g.

http://gameprogrammingpatterns.com/game-loop.html

https://hacks.mozilla.org/2013/11/the-pond-building-a-multi-platform-html5-game/?utm_source=html5weekly&utm_medium=email

@dannyko
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dannyko commented Mar 24, 2014

using elastic timestep and running physics engine at 4x animation rate (240 fps)

@dannyko dannyko closed this as completed Mar 24, 2014
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