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// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.io;
/// The modes in which a [File] can be opened.
class FileMode {
/// The mode for opening a file only for reading.
static const read = const FileMode._internal(0);
@Deprecated("Use read instead")
static const READ = read;
/// Mode for opening a file for reading and writing. The file is
/// overwritten if it already exists. The file is created if it does not
/// already exist.
static const write = const FileMode._internal(1);
@Deprecated("Use write instead")
static const WRITE = write;
/// Mode for opening a file for reading and writing to the
/// end of it. The file is created if it does not already exist.
static const append = const FileMode._internal(2);
@Deprecated("Use append instead")
static const APPEND = append;
/// Mode for opening a file for writing *only*. The file is
/// overwritten if it already exists. The file is created if it does not
/// already exist.
static const writeOnly = const FileMode._internal(3);
@Deprecated("Use writeOnly instead")
static const WRITE_ONLY = writeOnly;
/// Mode for opening a file for writing *only* to the
/// end of it. The file is created if it does not already exist.
static const writeOnlyAppend = const FileMode._internal(4);
@Deprecated("Use writeOnlyAppend instead")
static const WRITE_ONLY_APPEND = writeOnlyAppend;
final int _mode;
const FileMode._internal(this._mode);
}
/// The mode for opening a file only for reading.
@Deprecated("Use FileMode.read instead")
const READ = FileMode.read;
/// The mode for opening a file for reading and writing. The file is
/// overwritten if it already exists. The file is created if it does not
/// already exist.
@Deprecated("Use FileMode.write instead")
const WRITE = FileMode.write;
/// The mode for opening a file for reading and writing to the
/// end of it. The file is created if it does not already exist.
@Deprecated("Use FileMode.append instead")
const APPEND = FileMode.append;
/// Mode for opening a file for writing *only*. The file is
/// overwritten if it already exists. The file is created if it does not
/// already exist.
@Deprecated("Use FileMode.writeOnly instead")
const WRITE_ONLY = FileMode.writeOnly;
/// Mode for opening a file for writing *only* to the
/// end of it. The file is created if it does not already exist.
@Deprecated("Use FileMode.writeOnlyAppend instead")
const WRITE_ONLY_APPEND = FileMode.writeOnlyAppend;
/// Type of lock when requesting a lock on a file.
class FileLock {
/// Shared file lock.
static const shared = const FileLock._internal(1);
@Deprecated("Use shared instead")
static const SHARED = shared;
/// Exclusive file lock.
static const exclusive = const FileLock._internal(2);
@Deprecated("Use exclusive instead")
static const EXCLUSIVE = exclusive;
/// Blocking shared file lock.
static const blockingShared = const FileLock._internal(3);
@Deprecated("Use blockingShared instead")
static const BLOCKING_SHARED = blockingShared;
/// Blocking exclusive file lock.
static const blockingExclusive = const FileLock._internal(4);
@Deprecated("Use blockingExclusive instead")
static const BLOCKING_EXCLUSIVE = blockingExclusive;
final int _type;
const FileLock._internal(this._type);
}
/// A reference to a file on the file system.
///
/// A `File` holds a [path] on which operations can be performed.
/// You can get the parent directory of the file using [parent],
/// a property inherited from [FileSystemEntity].
///
/// Create a new `File` object with a pathname to access the specified file on the
/// file system from your program.
/// ```dart
/// var myFile = File('file.txt');
/// ```
/// The `File` class contains methods for manipulating files and their contents.
/// Using methods in this class, you can open and close files, read to and write
/// from them, create and delete them, and check for their existence.
///
/// When reading or writing a file, you can use streams (with [openRead]),
/// random access operations (with [open]),
/// or convenience methods such as [readAsString],
///
/// Most methods in this class occur in synchronous and asynchronous pairs,
/// for example, [readAsString] and [readAsStringSync].
/// Unless you have a specific reason for using the synchronous version
/// of a method, prefer the asynchronous version to avoid blocking your program.
///
/// ## If path is a link
///
/// If [path] is a symbolic link, rather than a file,
/// then the methods of `File` operate on the ultimate target of the
/// link, except for [delete] and [deleteSync], which operate on
/// the link.
///
/// ## Read from a file
///
/// The following code sample reads the entire contents from a file as a string
/// using the asynchronous [readAsString] method:
/// ```dart
/// import 'dart:async';
/// import 'dart:io';
///
/// void main() {
/// File('file.txt').readAsString().then((String contents) {
/// print(contents);
/// });
/// }
/// ```
/// A more flexible and useful way to read a file is with a [Stream].
/// Open the file with [openRead], which returns a stream that
/// provides the data in the file as chunks of bytes.
/// Read the stream to process the file contents when available.
/// You can use various transformers in succession to manipulate the
/// file content into the required format, or to prepare it for output.
///
/// You might want to use a stream to read large files,
/// to manipulate the data with transformers,
/// or for compatibility with another API, such as [WebSocket]s.
/// ```dart
/// import 'dart:io';
/// import 'dart:convert';
/// import 'dart:async';
///
/// void main() async {
/// final file = File('file.txt');
/// Stream<String> lines = file.openRead()
/// .transform(utf8.decoder) // Decode bytes to UTF-8.
/// .transform(LineSplitter()); // Convert stream to individual lines.
/// try {
/// await for (var line in lines) {
/// print('$line: ${line.length} characters');
/// }
/// print('File is now closed.');
/// } catch (e) {
/// print('Error: $e');
/// }
/// }
/// ```
/// ## Write to a file
///
/// To write a string to a file, use the [writeAsString] method:
/// ```dart
/// import 'dart:io';
///
/// void main() async {
/// final filename = 'file.txt';
/// var file = await File(filename).writeAsString('some content');
/// // Do something with the file.
/// }
/// ```
/// You can also write to a file using a [Stream]. Open the file with
/// [openWrite], which returns an [IOSink] to which you can write data.
/// Be sure to close the sink with the [IOSink.close] method.
/// ```dart
/// import 'dart:io';
///
/// void main() {
/// var file = File('file.txt');
/// var sink = file.openWrite();
/// sink.write('FILE ACCESSED ${DateTime.now()}\n');
///
/// // Close the IOSink to free system resources.
/// sink.close();
/// }
/// ```
/// ## The use of asynchronous methods
///
/// To avoid unintentional blocking of the program,
/// several methods are asynchronous and return a [Future]. For example,
/// the [length] method, which gets the length of a file, returns a [Future].
/// Wait for the future to get the result when it's ready.
/// ```dart
/// import 'dart:io';
///
/// void main() async {
/// final file = File('file.txt');
///
/// var length = await file.length();
/// print(length);
/// }
/// ```
/// In addition to length, the [exists], [lastModified], [stat], and
/// other methods, are asynchronous.
///
/// ## Other resources
///
/// * The [Files and directories](https://dart.dev/guides/libraries/library-tour#files-and-directories)
/// section of the library tour.
///
/// * [Write Command-Line Apps](https://dart.dev/tutorials/server/cmdline),
/// a tutorial about writing command-line apps, includes information about
/// files and directories.
@pragma("vm:entry-point")
abstract class File implements FileSystemEntity {
/// Creates a [File] object.
///
/// If [path] is a relative path, it will be interpreted relative to the
/// current working directory (see [Directory.current]), when used.
///
/// If [path] is an absolute path, it will be immune to changes to the
/// current working directory.
@pragma("vm:entry-point")
factory File(String path) {
final IOOverrides? overrides = IOOverrides.current;
if (overrides == null) {
return new _File(path);
}
return overrides.createFile(path);
}
/// Create a [File] object from a URI.
///
/// If [uri] cannot reference a file this throws [UnsupportedError].
factory File.fromUri(Uri uri) => new File(uri.toFilePath());
/// Creates a [File] object from a raw path.
///
/// A raw path is a sequence of bytes, as paths are represented by the OS.
@pragma("vm:entry-point")
factory File.fromRawPath(Uint8List rawPath) {
// TODO(bkonyi): Handle overrides.
return new _File.fromRawPath(rawPath);
}
/// Creates the file.
///
/// Returns a `Future<File>` that completes with
/// the file when it has been created.
///
/// If [recursive] is `false`, the default, the file is created only if
/// all directories in its path already exist. If [recursive] is `true`, any
/// non-existing parent paths are created first.
///
/// Existing files are left untouched by [create]. Calling [create] on an
/// existing file might fail if there are restrictive permissions on
/// the file.
///
/// Completes the future with a [FileSystemException] if the operation fails.
Future<File> create({bool recursive = false});
/// Synchronously creates the file.
///
/// Existing files are left untouched by [createSync].
/// Calling [createSync] on an existing file might fail
/// if there are restrictive permissions on the file.
///
/// If [recursive] is `false`, the default, the file is created
/// only if all directories in its path already exist.
/// If [recursive] is `true`, all non-existing parent paths are created first.
///
/// Throws a [FileSystemException] if the operation fails.
void createSync({bool recursive = false});
/// Renames this file.
///
/// Returns a `Future<File>` that completes
/// with a [File] for the renamed file.
///
/// If [newPath] is a relative path, it is resolved against
/// the current working directory ([Directory.current]).
/// This means that simply changing the name of a file,
/// but keeping it the original directory,
/// requires creating a new complete path with the new name
/// at the end. Example:
/// ```dart
/// Future<File> changeFileNameOnly(File file, String newFileName) {
/// var path = file.path;
/// var lastSeparator = path.lastIndexOf(Platform.pathSeparator);
/// var newPath = path.substring(0, lastSeparator + 1) + newFileName;
/// return file.rename(newPath);
/// }
/// ```
/// On some platforms, a rename operation cannot move a file between
/// different file systems. If that is the case, instead [copy] the
/// file to the new location and then remove the original.
///
/// If [newPath] identifies an existing file, that file is
/// removed first. If [newPath] identifies an existing directory, the
/// operation fails and the future completes with an exception.
Future<File> rename(String newPath);
/// Synchronously renames this file.
///
/// Returns a [File] for the renamed file.
///
/// If [newPath] is a relative path, it is resolved against
/// the current working directory ([Directory.current]).
/// This means that simply changing the name of a file,
/// but keeping it the original directory,
/// requires creating a new complete path with the new name
/// at the end. Example:
/// ```dart
/// File changeFileNameOnlySync(File file, String newFileName) {
/// var path = file.path;
/// var lastSeparator = path.lastIndexOf(Platform.pathSeparator);
/// var newPath = path.substring(0, lastSeparator + 1) + newFileName;
/// return file.renameSync(newPath);
/// }
/// ```
/// On some platforms, a rename operation cannot move a file between
/// different file systems. If that is the case, instead [copySync] the
/// file to the new location and then [deleteSync] the original.
///
/// If [newPath] identifies an existing file, that file is
/// removed first. If [newPath] identifies an existing directory the
/// operation fails and an exception is thrown.
File renameSync(String newPath);
/// Copies this file.
///
/// If [newPath] is a relative path, it is resolved against
/// the current working directory ([Directory.current]).
///
/// Returns a `Future<File>` that completes
/// with a [File] for the copied file.
///
/// If [newPath] identifies an existing file, that file is
/// removed first. If [newPath] identifies an existing directory, the
/// operation fails and the future completes with an exception.
Future<File> copy(String newPath);
/// Synchronously copies this file.
///
/// If [newPath] is a relative path, it is resolved against
/// the current working directory ([Directory.current]).
///
/// Returns a [File] for the copied file.
///
/// If [newPath] identifies an existing file, that file is
/// removed first. If [newPath] identifies an existing directory the
/// operation fails and an exception is thrown.
File copySync(String newPath);
/// The length of the file.
///
/// Returns a `Future<int>` that completes with the length in bytes.
Future<int> length();
/// The length of the file provided synchronously.
///
/// Throws a [FileSystemException] if the operation fails.
int lengthSync();
/// A [File] with the absolute path of [path].
///
/// The absolute path is computed by prefixing
/// a relative path with the current working directory,
/// or returning an absolute path unchanged.
File get absolute;
/// The last-accessed time of the file.
///
/// Returns a `Future<DateTime>` that completes with the date and time when the
/// file was last accessed, if the information is available.
///
/// Throws a [FileSystemException] if the operation fails.
Future<DateTime> lastAccessed();
/// The last-accessed time of the file.
///
/// Returns the date and time when the file was last accessed,
/// if the information is available. Blocks until the information can be returned
/// or it is determined that the information is not available.
///
/// Throws a [FileSystemException] if the operation fails.
DateTime lastAccessedSync();
/// Modifies the time the file was last accessed.
///
/// Returns a [Future] that completes once the operation has completed.
///
/// Throws a [FileSystemException] if the time cannot be set.
Future setLastAccessed(DateTime time);
/// Synchronously modifies the time the file was last accessed.
///
/// Throws a [FileSystemException] if the time cannot be set.
void setLastAccessedSync(DateTime time);
/// Get the last-modified time of the file.
///
/// Returns a `Future<DateTime>` that completes with the date and time when the
/// file was last modified, if the information is available.
///
/// Throws a [FileSystemException] if the operation fails.
Future<DateTime> lastModified();
/// Get the last-modified time of the file.
///
/// Returns the date and time when the file was last modified,
/// if the information is available. Blocks until the information can be returned
/// or it is determined that the information is not available.
///
/// Throws a [FileSystemException] if the operation fails.
DateTime lastModifiedSync();
/// Modifies the time the file was last modified.
///
/// Returns a [Future] that completes once the operation has completed.
///
/// Throws a [FileSystemException] if the time cannot be set.
Future setLastModified(DateTime time);
/// Synchronously modifies the time the file was last modified.
///
/// If the attributes cannot be set, throws a [FileSystemException].
void setLastModifiedSync(DateTime time);
/// Opens the file for random access operations.
///
/// Returns a `Future<RandomAccessFile>` that completes with the opened
/// random access file. [RandomAccessFile]s must be closed using the
/// [RandomAccessFile.close] method.
///
/// Files can be opened in three modes:
///
/// * [FileMode.read]: open the file for reading.
///
/// * [FileMode.write]: open the file for both reading and writing and
/// truncate the file to length zero. If the file does not exist the
/// file is created.
///
/// * [FileMode.append]: same as [FileMode.write] except that the file is
/// not truncated.
Future<RandomAccessFile> open({FileMode mode = FileMode.read});
/// Synchronously opens the file for random access operations.
///
/// The result is a [RandomAccessFile] on which random access operations
/// can be performed. Opened [RandomAccessFile]s must be closed using
/// the [RandomAccessFile.close] method.
///
/// See [open] for information on the [mode] argument.
///
/// Throws a [FileSystemException] if the operation fails.
RandomAccessFile openSync({FileMode mode = FileMode.read});
/// Creates a new independent [Stream] for the contents of this file.
///
/// If [start] is present, the file will be read from byte-offset [start].
/// Otherwise from the beginning (index 0).
///
/// If [end] is present, only bytes up to byte-index [end] will be read.
/// Otherwise, until end of file.
///
/// In order to make sure that system resources are freed, the stream
/// must be read to completion or the subscription on the stream must
/// be cancelled.
Stream<List<int>> openRead([int? start, int? end]);
/// Creates a new independent [IOSink] for the file.
///
/// The [IOSink] must be closed when no longer used, to free
/// system resources.
///
/// An [IOSink] for a file can be opened in two modes:
///
/// * [FileMode.write]: truncates the file to length zero.
/// * [FileMode.append]: sets the initial write position to the end
/// of the file.
///
/// When writing strings through the returned [IOSink] the encoding
/// specified using [encoding] will be used. The returned [IOSink]
/// has an `encoding` property which can be changed after the
/// [IOSink] has been created.
IOSink openWrite({FileMode mode = FileMode.write, Encoding encoding = utf8});
/// Reads the entire file contents as a list of bytes.
///
/// Returns a `Future<Uint8List>` that completes with the list of bytes that
/// is the contents of the file.
Future<Uint8List> readAsBytes();
/// Synchronously reads the entire file contents as a list of bytes.
///
/// Throws a [FileSystemException] if the operation fails.
Uint8List readAsBytesSync();
/// Reads the entire file contents as a string using the given
/// [Encoding].
///
/// Returns a `Future<String>` that completes with the string once
/// the file contents has been read.
Future<String> readAsString({Encoding encoding = utf8});
/// Synchronously reads the entire file contents as a string using the
/// given [Encoding].
///
/// Throws a [FileSystemException] if the operation fails.
String readAsStringSync({Encoding encoding = utf8});
/// Reads the entire file contents as lines of text using the given
/// [Encoding].
///
/// Returns a `Future<List<String>>` that completes with the lines
/// once the file contents has been read.
Future<List<String>> readAsLines({Encoding encoding = utf8});
/// Synchronously reads the entire file contents as lines of text
/// using the given [Encoding].
///
/// Throws a [FileSystemException] if the operation fails.
List<String> readAsLinesSync({Encoding encoding = utf8});
/// Writes a list of bytes to a file.
///
/// Opens the file, writes the list of bytes to it, and closes the file.
/// Returns a `Future<File>` that completes with this [File] object once
/// the entire operation has completed.
///
/// By default [writeAsBytes] creates the file for writing and truncates the
/// file if it already exists. In order to append the bytes to an existing
/// file, pass [FileMode.append] as the optional mode parameter.
///
/// If the argument [flush] is set to `true`, the data written will be
/// flushed to the file system before the returned future completes.
Future<File> writeAsBytes(List<int> bytes,
{FileMode mode = FileMode.write, bool flush = false});
/// Synchronously writes a list of bytes to a file.
///
/// Opens the file, writes the list of bytes to it and closes the file.
///
/// By default [writeAsBytesSync] creates the file for writing and truncates
/// the file if it already exists. In order to append the bytes to an existing
/// file, pass [FileMode.append] as the optional mode parameter.
///
/// If the [flush] argument is set to `true` data written will be
/// flushed to the file system before returning.
///
/// Throws a [FileSystemException] if the operation fails.
void writeAsBytesSync(List<int> bytes,
{FileMode mode = FileMode.write, bool flush = false});
/// Writes a string to a file.
///
/// Opens the file, writes the string in the given encoding, and closes the
/// file. Returns a `Future<File>` that completes with this [File] object
/// once the entire operation has completed.
///
/// By default [writeAsString] creates the file for writing and truncates the
/// file if it already exists. In order to append the bytes to an existing
/// file, pass [FileMode.append] as the optional mode parameter.
///
/// If the argument [flush] is set to `true`, the data written will be
/// flushed to the file system before the returned future completes.
///
Future<File> writeAsString(String contents,
{FileMode mode = FileMode.write,
Encoding encoding = utf8,
bool flush = false});
/// Synchronously writes a string to a file.
///
/// Opens the file, writes the string in the given encoding, and closes the
/// file.
///
/// By default [writeAsStringSync] creates the file for writing and
/// truncates the file if it already exists. In order to append the bytes
/// to an existing file, pass [FileMode.append] as the optional mode
/// parameter.
///
/// If the [flush] argument is set to `true` data written will be
/// flushed to the file system before returning.
///
/// Throws a [FileSystemException] if the operation fails.
void writeAsStringSync(String contents,
{FileMode mode = FileMode.write,
Encoding encoding = utf8,
bool flush = false});
/// Get the path of the file.
String get path;
}
/// Random access to the data in a file.
///
/// `RandomAccessFile` objects are obtained by calling the
/// `open` method on a [File] object.
///
/// A `RandomAccessFile` has both asynchronous and synchronous
/// methods. The asynchronous methods all return a [Future]
/// whereas the synchronous methods will return the result directly,
/// and block the current isolate until the result is ready.
///
/// At most one asynchronous method can be pending on a given `RandomAccessFile`
/// instance at the time. If another asynchronous method is called when one is
/// already in progress, a [FileSystemException] is thrown.
///
/// If an asynchronous method is pending, it is also not possible to call any
/// synchronous methods. This will also throw a [FileSystemException].
abstract class RandomAccessFile {
/// Closes the file.
///
/// Returns a [Future] that completes when it has been closed.
Future<void> close();
/// Synchronously closes the file.
///
/// Throws a [FileSystemException] if the operation fails.
void closeSync();
/// Reads a byte from the file.
///
/// Returns a `Future<int>` that completes with the byte,
/// or with -1 if end-of-file has been reached.
Future<int> readByte();
/// Synchronously reads a single byte from the file.
///
/// If end-of-file has been reached -1 is returned.
///
/// Throws a [FileSystemException] if the operation fails.
int readByteSync();
/// Reads up to [count] bytes from a file.
Future<Uint8List> read(int count);
/// Synchronously reads up to [count] bytes from a file
///
/// Throws a [FileSystemException] if the operation fails.
Uint8List readSync(int count);
/// Reads bytes into an existing [buffer].
///
/// Reads bytes and writes then into the the range of [buffer]
/// from [start] to [end].
/// The [start] must be non-negative and no greater than `buffer.length`.
/// If [end] is omitted, it defaults to [buffer.length].
/// Otherwise [end] must be no less than [start]
/// and no greater than `buffer.length`.
///
/// Returns the number of bytes read. This maybe be less than `end - start`
/// if the file doesn't have that many bytes to read.
Future<int> readInto(List<int> buffer, [int start = 0, int? end]);
/// Synchronously reads into an existing [buffer].
///
/// Reads bytes and writes then into the the range of [buffer]
/// from [start] to [end].
/// The [start] must be non-negative and no greater than `buffer.length`.
/// If [end] is omitted, it defaults to [buffer.length].
/// Otherwise [end] must be no less than [start]
/// and no greater than `buffer.length`.
///
/// Returns the number of bytes read. This maybe be less than `end - start`
/// if the file doesn't have that many bytes to read.
///
/// Throws a [FileSystemException] if the operation fails.
int readIntoSync(List<int> buffer, [int start = 0, int? end]);
/// Writes a single byte to the file.
///
/// Returns a `Future<RandomAccessFile>` that completes with this
/// random access file when the write completes.
Future<RandomAccessFile> writeByte(int value);
/// Synchronously writes a single byte to the file.
///
/// Returns 1 on success.
///
/// Throws a [FileSystemException] if the operation fails.
int writeByteSync(int value);
/// Writes from a [buffer] to the file.
///
/// Will read the buffer from index [start] to index [end].
/// The [start] must be non-negative and no greater than `buffer.length`.
/// If [end] is omitted, it defaults to [buffer.length].
/// Otherwise [end] must be no less than [start]
/// and no greater than `buffer.length`.
///
/// Returns a `Future<RandomAccessFile>` that completes with this
/// [RandomAccessFile] when the write completes.
Future<RandomAccessFile> writeFrom(List<int> buffer,
[int start = 0, int? end]);
/// Synchronously writes from a [buffer] to the file.
///
/// Will read the buffer from index [start] to index [end].
/// The [start] must be non-negative and no greater than `buffer.length`.
/// If [end] is omitted, it defaults to [buffer.length].
/// Otherwise [end] must be no less than [start]
/// and no greater than `buffer.length`.
///
/// Throws a [FileSystemException] if the operation fails.
void writeFromSync(List<int> buffer, [int start = 0, int? end]);
/// Writes a string to the file using the given [Encoding].
///
/// Returns a `Future<RandomAccessFile>` that completes with this
/// random access file when the write completes.
Future<RandomAccessFile> writeString(String string,
{Encoding encoding = utf8});
/// Synchronously writes a single string to the file using the given
/// [Encoding].
///
/// Throws a [FileSystemException] if the operation fails.
void writeStringSync(String string, {Encoding encoding = utf8});
/// Gets the current byte position in the file.
///
/// Returns a `Future<int>` that completes with the position.
Future<int> position();
/// Synchronously gets the current byte position in the file.
///
/// Throws a [FileSystemException] if the operation fails.
int positionSync();
/// Sets the byte position in the file.
///
/// Returns a `Future<RandomAccessFile>` that completes with this
/// random access file when the position has been set.
Future<RandomAccessFile> setPosition(int position);
/// Synchronously sets the byte position in the file.
///
/// Throws a [FileSystemException] if the operation fails.
void setPositionSync(int position);
/// Truncates (or extends) the file to [length] bytes.
///
/// Returns a `Future<RandomAccessFile>` that completes with this
/// random access file when the truncation has been performed.
Future<RandomAccessFile> truncate(int length);
/// Synchronously truncates (or extends) the file to [length] bytes.
///
/// Throws a [FileSystemException] if the operation fails.
void truncateSync(int length);
/// Gets the length of the file.
///
/// Returns a `Future<int>` that completes with the length in bytes.
Future<int> length();
/// Synchronously gets the length of the file.
///
/// Throws a [FileSystemException] if the operation fails.
int lengthSync();
/// Flushes the contents of the file to disk.
///
/// Returns a `Future<RandomAccessFile>` that completes with this
/// random access file when the flush operation completes.
Future<RandomAccessFile> flush();
/// Synchronously flushes the contents of the file to disk.
///
/// Throws a [FileSystemException] if the operation fails.
void flushSync();
/// Locks the file or part of the file.
///
/// By default an exclusive lock will be obtained, but that can be overridden
/// by the [mode] argument.
///
/// Locks the byte range from [start] to [end] of the file, with the
/// byte at position `end` not included. If no arguments are
/// specified, the full file is locked, If only `start` is specified
/// the file is locked from byte position `start` to the end of the
/// file, no matter how large it grows. It is possible to specify an
/// explicit value of `end` which is past the current length of the file.
///
/// To obtain an exclusive lock on a file, it must be opened for writing.
///
/// If [mode] is [FileLock.exclusive] or [FileLock.shared], an error is
/// signaled if the lock cannot be obtained. If [mode] is
/// [FileLock.blockingExclusive] or [FileLock.blockingShared], the
/// returned [Future] is resolved only when the lock has been obtained.
///
/// *NOTE* file locking does have slight differences in behavior across
/// platforms:
///
/// On Linux and OS X this uses advisory locks, which have the
/// surprising semantics that all locks associated with a given file
/// are removed when *any* file descriptor for that file is closed by
/// the process. Note that this does not actually lock the file for
/// access. Also note that advisory locks are on a process
/// level. This means that several isolates in the same process can
/// obtain an exclusive lock on the same file.
///
/// On Windows the regions used for lock and unlock needs to match. If that
/// is not the case unlocking will result in the OS error "The segment is
/// already unlocked".
Future<RandomAccessFile> lock(
[FileLock mode = FileLock.exclusive, int start = 0, int end = -1]);
/// Synchronously locks the file or part of the file.
///
/// By default an exclusive lock will be obtained, but that can be overridden
/// by the [mode] argument.
///
/// Locks the byte range from [start] to [end] of the file ,with the
/// byte at position `end` not included. If no arguments are
/// specified, the full file is locked, If only `start` is specified
/// the file is locked from byte position `start` to the end of the
/// file, no matter how large it grows. It is possible to specify an
/// explicit value of `end` which is past the current length of the file.
///
/// To obtain an exclusive lock on a file it must be opened for writing.
///
/// If [mode] is [FileLock.exclusive] or [FileLock.shared], an exception is
/// thrown if the lock cannot be obtained. If [mode] is
/// [FileLock.blockingExclusive] or [FileLock.blockingShared], the
/// call returns only after the lock has been obtained.
///
/// *NOTE* file locking does have slight differences in behavior across
/// platforms:
///
/// On Linux and OS X this uses advisory locks, which have the
/// surprising semantics that all locks associated with a given file
/// are removed when *any* file descriptor for that file is closed by
/// the process. Note that this does not actually lock the file for
/// access. Also note that advisory locks are on a process
/// level. This means that several isolates in the same process can
/// obtain an exclusive lock on the same file.
///
/// On Windows the regions used for lock and unlock needs to match. If that
/// is not the case unlocking will result in the OS error "The segment is
/// already unlocked".
///
void lockSync(
[FileLock mode = FileLock.exclusive, int start = 0, int end = -1]);
/// Unlocks the file or part of the file.
///
/// Unlocks the byte range from [start] to [end] of the file, with
/// the byte at position `end` not included. If no arguments are
/// specified, the full file is unlocked, If only `start` is
/// specified the file is unlocked from byte position `start` to the
/// end of the file.
///
/// *NOTE* file locking does have slight differences in behavior across
/// platforms:
///
/// See [lock] for more details.
Future<RandomAccessFile> unlock([int start = 0, int end = -1]);
/// Synchronously unlocks the file or part of the file.
///
/// Unlocks the byte range from [start] to [end] of the file, with
/// the byte at position `end` not included. If no arguments are
/// specified, the full file is unlocked, If only `start` is
/// specified the file is unlocked from byte position `start` to the
/// end of the file.
///
/// *NOTE* file locking does have slight differences in behavior across
/// platforms:
///
/// See [lockSync] for more details.
void unlockSync([int start = 0, int end = -1]);
/// Returns a human-readable string for this random access file.
String toString();
/// The path of the file underlying this random access file.
String get path;
}
/// Exception thrown when a file operation fails.
@pragma("vm:entry-point")
class FileSystemException implements IOException {
/// Message describing the error.
///
/// The message does not include any detailed information from
/// the underlying OS error. Check [osError] for that information.
final String message;
/// The file system path on which the error occurred.
///
/// Can be `null` if the exception does not relate directly
/// to a file system path.
final String? path;
/// The underlying OS error.
///
/// Can be `null` if the exception is not raised due to an OS error.
final OSError? osError;
/// Creates a new file system exception with optional parts.
///
/// Creates an exception with [FileSystemException.message],
/// [FileSystemException.path] and [FileSystemException.osError]
/// values take from the optional parameters of the same name.
///
/// The [message] and [path] path defaults to empty strings if omitted,
/// and [osError] defaults to `null`.
@pragma("vm:entry-point")
const FileSystemException([this.message = "", this.path = "", this.osError]);
String toString() {
StringBuffer sb = new StringBuffer();
sb.write("FileSystemException");
if (message.isNotEmpty) {
sb.write(": $message");
if (path != null) {
sb.write(", path = '$path'");
}
if (osError != null) {
sb.write(" ($osError)");
}
} else if (osError != null) {
sb.write(": $osError");
if (path != null) {
sb.write(", path = '$path'");
}
} else if (path != null) {
sb.write(": $path");
}
return sb.toString();
}
}