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MyWindow.h
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MyWindow.h
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/*
* Copyright (c) 2015-2016, Georgia Tech Research Corporation
* All rights reserved.
*
* Author(s): Jeongseok Lee <jslee02@gmail.com>
*
* Georgia Tech Graphics Lab and Humanoid Robotics Lab
*
* Directed by Prof. C. Karen Liu and Prof. Mike Stilman
* <karenliu@cc.gatech.edu> <mstilman@cc.gatech.edu>
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * This code incorporates portions of Open Dynamics Engine
* (Copyright (c) 2001-2004, Russell L. Smith. All rights
* reserved.) and portions of FCL (Copyright (c) 2011, Willow
* Garage, Inc. All rights reserved.), which were released under
* the same BSD license as below
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef APPS_RIGIDSHAPES_MYWINDOW_H_
#define APPS_RIGIDSHAPES_MYWINDOW_H_
#include "dart/dart.h"
#include "dart/gui/gui.h"
/// MyWindow
class MyWindow : public dart::gui::SimWindow
{
public:
/// Constructor
MyWindow();
/// Destructor
virtual ~MyWindow();
// Documentation inherited
void timeStepping() override;
// Documentation inherited
void keyboard(unsigned char key, int x, int y) override;
// Documentation inherited
void drawWorld() const override;
/// Spawn a box into the world
void spawnBox(
const Eigen::Isometry3d& _T,
const Eigen::Vector3d& _size = Eigen::Vector3d(0.1, 0.1, 0.1),
double _mass = 10);
/// Spawn a ellipsoid into the world
void spawnEllipsoid(
const Eigen::Isometry3d& _T,
const Eigen::Vector3d& _radii = Eigen::Vector3d(0.1, 0.1, 0.1),
double _mass = 10);
/// Spawn a cylinder into the world
void spawnCylinder(
const Eigen::Isometry3d& _T,
double _radius = 0.05,
double _height = 0.10,
double _mass = 10);
};
#endif // APPS_RIGIDSHAPES_MYWINDOW_H_