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Hex Research

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An addon to Hex Casting that provides alternative ways to accomplish Hexcasting progression.

The general philosophy is that there should be a tedious, but benign way to accomplish any given goal, as well as a faster route, if one is willing to abuse friendly NPCs.

The documentation may be found on the web at https://dashkal16.github.io/HexResearch/v/latest/main/en_us/

Requirements

Mandatory

Optional

Note: Some of the above have dependencies of their own

Content

New Spells

Thought Sieve

Finds the correct stroke order of a Great Spell by filtering possibilities through the mind of a villager. May have adverse effects on the villager.

Imbue Mind (Great)

Imbues a mind formed by a Cognitive Inducer into a block. Follows the Flay Mind recipes.

New Block

Cognitive Inducer

Creates an artificial mind by induction from nearby villagers. Used by the new Imbue Mind spell.

Troubleshooting

  • I can't find scrolls or sift for Imbue Mind!
    • Adding a great spell to an existing world does not automatically generate the per-world pattern
    • As an operator or at the server console, run /hexcasting recalcPatterns

Building

This project uses the Architectury Loom suite.

To build, run:

Linux or similar: ./gradlew clean build

Windows: .\gradlew.bat clean build

The mod jars will appear in forge/build/libs and fabric/build/libs

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Research for Hexcasting spells

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