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Playing around with a new visual effect to try improve the graphics s…
…lightly ... subtle 'shadowing' that is focused around hero as he moves around viewport .. so walls behind hero aren't so blandly uniform, and also get slightly darker toward corners, given a crude 'pretend effect' of subtle lighting in the room. Not sure if this sucks? Will maybe add it as an option and let users decide. I think I overall prefer it on, to off. But it needs more testing before it's added to official release. Currently disabled by default via new macro djBETA_SHADOWFOLLOWEFFECT2020.
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