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SetPreload

Divided by Zer0 edited this page Mar 9, 2022 · 1 revision

SetPreload

Extends: Node

Description

This class allows you to preload your set definitions and set scripts for your game To use the advantages of the compiler

Constants Descriptions

CARD_SCRIPTS

const CARD_SCRIPTS: Array = []

The preloaded card sets. Each entry in this list must be a preload() for a set definition gdscript This constant is optional. If this is left empty The game will load the sets by scanning the directories in runtime The preloaded card scripts. Each entry in this list must be a preload() for a set scripts gdscript This constant is optional. If this is left empty The game will load the scripts by scanning the directories in runtime

CARD_SETS

const CARD_SETS: Array = []

The preloaded card sets. Each entry in this list must be a preload() for a set definition gdscript This constant is optional. If this is left empty The game will load the sets by scanning the directories in runtime