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Grabbing bug #485
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Can't replicate, for me no unused index is placeable in the tele layer. |
Try to use exactly paint feature (pick entitie -> press shift and paint some area) |
Ah right, I would call that filling, thanks for the report. |
In my opinion the logic for checking if a tile is allowed to be placed should be shifted to the new GetTile method I introduced for game and front layer already. It doesn't support extra data though like for example the number of the tune zone for tune layer. [4:41:08 PM] Tim: yeah id like to push stuff like BrushDraw only to CLayerTiles [4:52:14 PM] Tim: yes the correct thing to do is to make CTileLayers::BrushDraw call CLayerTele::GetTile which returns a CTileTele casted to a CTile and then call CLayerTele::SetTile a lot of times for every tile we want to fill |
Made it impossible to copy layer content to another layer and then use autofiller on that: https://forum.ddnet.tw/viewtopic.php?f=16&t=6450 This reverts commit df6e3a5.
Made it impossible to copy layer content to another layer and then use autofiller on that: https://forum.ddnet.tw/viewtopic.php?f=16&t=6450 This reverts commit df6e3a5.
I can not reproduce this in latest master. Maybe it is fixed. |
Grab something from picker(for example) switch chosed layer then brush. This way you could do a lot of bugs.
For example grab tune tile - swithc to tele - draw = not working but marked tele tiles
Grabbing game freeze - switch to tele - paint = game crash.
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