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Version 15.2 #3271

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wants to merge 28 commits into from
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Version 15.2 #3271

wants to merge 28 commits into from

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@def- def- commented Nov 7, 2020

screenshot_2020-11-08_00-28-58

DDNet 15.2 will be another big release and is supposed to release in 1 week, assuming no bad bugs are found. Please test Release Candidate 3 to prevent problems being only discovered after release. Report bugs in the #bugs channel or directly on Github:

You can also test the release candidate in Steam by clicking on Settings -> Properties -> Betas and opting into the Release Candidates. This will automatically update you to a new release candidate when it is available, and to the next release when no new candidate is available. So you can always leave this setting enabled to help us test new releases earlier.

The following changes are included, ideally test their behaviour specifically. But just playing as you do normally also helps:

Client+Server:

  • Fix lots of undefined behaviour, out-of-bounds accesses, memory leaks [Jupeyy, Learath2, Patiga, Zwelf, axblk, ...]
  • Remove CRC in all possible places [heinrich5991]
  • Show hours in more places

Client:

  • New chat look [Banana090]
  • Show friends on spectate tab [ardadem]
  • Warn new players about name with points
  • Smooth dynamic camera [TsFreddie]
  • Optimize UI rendering [Jupeyy]
  • Fix and change text cursor [Jupeyy]
  • Improve Call Vote menu [Banana090]
  • Use 0.7 gameskins [Zatline]
  • Add comfort entities assets [louis]
  • Add refresh button for skins [Jupeyy, timakro]
  • Fix laser prediction for non-DDRace mods [Jupeyy]
  • Make animations more consistent with high float values [Jupeyy]
  • Improve text alignment [Jupeyy]
  • Modulize skins, particles, emoticons and game assets [Jupeyy]
  • Add GUI & Game sound volume sliders
  • Make gfx_quad_as_triangle 0 default for performance Jupeyy]
  • Add hint for disabling debug mode [TsFreddie]
  • Add dbg_gfx command [Jupeyy]
  • Add more video modes, reorder them for consistency
  • Make initial borderless work again
  • Set libnotify icon (Linux) [yangfl]
  • Don't make width depend on localized text
  • Update demo browser on demo save [BannZay]
  • Fix button rendering in "Render demo"
  • Speed up sorting [Jupeyy, Learath2]
  • Fix skin load [Jupeyy]
  • Use pointer directly for tile layer building [Jupeyy]
  • Fix hook chains [Jupeyy]
  • Fix combined player/ping sorting [trml]
  • Fix weapon muzzle texture cutoff [Jupeyy]
  • Fix overlapping of combined binds with modifiers [Banana090]
  • Fix IME state softlock under Linux and MacOS [TsFreddie]
  • Sort skins without case
  • Fix skin x_ check

Editor:

  • Always embed map sounds [Patiga]
  • Improve usability of server settings
  • Allow zooming in further
  • Update ddmax_freeze [saltyElefant]
  • Update winter_main.rules [mind]
  • Fix selection of None value in auto rules
  • Offset env pos of sound sources when appending maps [Patiga]

Server:

  • Show all local maps in votes (add_map_votes)
  • Kick-voting someone doesn't kill locked team
  • Support starting without wordlist.txt
  • Disallow player name changes when muted [heinrich5991]
  • Disallow more commands with testing mode [heinrich5991]
  • Consider emoticon, chat, vote as not-afk
  • Render afk emote instead of chat emote [ardadem]
  • Use rest instead of string in some commands
  • Increase size for name_ban messages [jao]
  • Detect more whitespace characters in names
  • Fix random_map and random_unfinished_map with SQlite [Zwelf]

15.1.3...15.2-devel

@def- def- added this to the DDNet 15.2 milestone Nov 7, 2020
@def- def- marked this pull request as draft November 7, 2020 23:35
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def- commented Nov 9, 2020

RC2 created.

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def- commented Nov 13, 2020

RC3 created.

@def- def- marked this pull request as ready for review November 17, 2020 12:22
@def- def- closed this Nov 17, 2020
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6 participants