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I noticed while writing #11121 that, for a pyramid, we implement face 0 as the base. I think it would be more logical to make this face 4 since it is in the same place as face 4 of the hexahedron. We could then renumber the other faces to also more closely match the hexahedral numbering scheme and do the same with wedge faces.
I'd like to do this before we get further along with mixed mesh support. What do y'all think?
The text was updated successfully, but these errors were encountered:
I noticed while writing #11121 that, for a pyramid, we implement face 0 as the base. I think it would be more logical to make this face 4 since it is in the same place as face 4 of the hexahedron. We could then renumber the other faces to also more closely match the hexahedral numbering scheme and do the same with wedge faces.
I'd like to do this before we get further along with mixed mesh support. What do y'all think?
The text was updated successfully, but these errors were encountered: