2.2.0: Optimizations, polishing and fixes
🚧 Release notes can be found here. For more information, visit the official website.
- Added Brazilian Portuguese translation by @EduKara
- Added timestamps to log file
- Added support for flipping tiles vertically
- Added support for tile animation delay jitter
- Added shader cache pruning on every game version upgrade
- Blacklisted also SynPS/2 Synaptics TouchPad which was incorrectly detected as gamepad on Linux in some cases
- Blacklisted also some devices named Mouse which were incorrectly detected as gamepad on Android
- Reworked big boxes/boulders
- Reworked binary shader cache
- Optimized resource loading
- Optimized various parts of the game
- Improved log console handling on Windows and macOS
- Improved Input Diagnostics menu section
- Improved RGB lighting
- Fixed possible crash in level loading
- Fixed levels using multiple tilesets
- Fixed shield deactivation
- Fixed blur rendering
- Fixed high-performance GPU not chosen automatically on notebooks with Windows
- Fixed frozen boulders not sliding after being pushed (#122)
- Fixed player doesn't duck after jumping (#78)
- Fixed enemies changing direction unexpectedly (#113)
- Fixed crash on
armeabi-v7a
with error codeSIGBUS
/BUS_ADRALN
(#132) - Fixed range of left analog stick of some gamepads on Android (#132)