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2.2.0: Optimizations, polishing and fixes

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@deathkiller deathkiller released this 05 Nov 22:44
· 3 commits to main since this release

🚧 Release notes can be found here. For more information, visit the official website.

  • Added Brazilian Portuguese translation by @EduKara
  • Added timestamps to log file
  • Added support for flipping tiles vertically
  • Added support for tile animation delay jitter
  • Added shader cache pruning on every game version upgrade
  • Blacklisted also SynPS/2 Synaptics TouchPad which was incorrectly detected as gamepad on Linux in some cases
  • Blacklisted also some devices named Mouse which were incorrectly detected as gamepad on Android
  • Reworked big boxes/boulders
  • Reworked binary shader cache
  • Optimized resource loading
  • Optimized various parts of the game
  • Improved log console handling on Windows and macOS
  • Improved Input Diagnostics menu section
  • Improved RGB lighting
  • Fixed possible crash in level loading
  • Fixed levels using multiple tilesets
  • Fixed shield deactivation
  • Fixed blur rendering
  • Fixed high-performance GPU not chosen automatically on notebooks with Windows
  • Fixed frozen boulders not sliding after being pushed (#122)
  • Fixed player doesn't duck after jumping (#78)
  • Fixed enemies changing direction unexpectedly (#113)
  • Fixed crash on armeabi-v7a with error code SIGBUS/BUS_ADRALN (#132)
  • Fixed range of left analog stick of some gamepads on Android (#132)