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2.7.0: UI tweaks, optimizations and fixes

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@deathkiller deathkiller released this 27 May 18:33

🚧 Release notes can be found here. For more information, visit the official website.

  • Added new Android icon reflecting reforged/legacy main menu
  • Added French translation by @Mwyann
  • Added ARM64EC build for Windows (x64 libraries are still used there for now)
  • Added optional PlayStation™ button labels (can be set in Controls section)
  • Added /log:file startup parameter to create log file, usually in config directory
  • Blacklisted every gamepad containing Keyboard and Mouse in name, because it's usually wrongly detected as gamepad on Linux
  • Adjusted 3D audio panning
  • Reduced number of files created in Cache directory, single file Source.pak is created instead with decreased size and increased speed
  • Better exception handling – crash dump is automatically saved to CrashDumps directory for easier troubleshooting on Windows, and stack trace to terminal on some other platforms
  • Some minor performance improvements on WIndows
  • Adjusted menu layout for non-16:9 aspect ratios and low resolution screens
  • Adjusted OpenGL library linkage on Linux
  • Improved rendering of some menu elements
  • Updated Italian translation by @Hexaae
  • Updated Polish translation by @Patrxgt
  • Updated Romanian translation by @1NSH4N3
  • Fixed some gamepad mappings
  • Fixed some player SFXs to be bound to camera
  • Fixed player buttstomp
  • Fixed loading of some gamepad mappings