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Researching Wii U emulation.
C++ CMake C Other
Branch: master
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README.md

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decaf-emu

Researching Wii U emulation. Licensed under the terms of the GNU General Public License, version 3 or later (GPLv3+).

You can find us for developer discussion:

Requirements

  • Windows with the latest update of Visual Studio 2017
  • Linux with a modern C++17 friendly compiler
  • 64 bit
  • CMake v3.2+
  • Vulkan 1.1.92.1+

Support

  • None, this is an in-development project and user support is not provided.

Binaries

The latest Windows binaries are available via Actions artifacts.

Running

./decaf-sdl play <path to game>

It is recommended to run the emulator from the root git directory so that it is able to access resources/fonts/*. Alternatively, set resources_path in the configuration file to point to the resources directory.

Configuration files can be found at:

  • Windows - %APPDATA%\decaf
  • Linux - ~/.config/decaf

On Linux, a "Bus error" crash usually indicates an out-of-space error in the temporary directory. Set the TMPDIR environment variable to a directory on a filesystem with at least 2GB free.

Building from Source

See BUILDING.md

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