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fix: combined avatar mesh leak #1230

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merged 3 commits into from Sep 21, 2021
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Expand Up @@ -21,6 +21,8 @@ public class AvatarMeshCombinerHelper : IDisposable
public GameObject container { get; private set; }
public SkinnedMeshRenderer renderer { get; private set; }

private AvatarMeshCombiner.Output? lastOutput;

public AvatarMeshCombinerHelper (GameObject container = null) { this.container = container; }

/// <summary>
Expand Down Expand Up @@ -92,6 +94,7 @@ private bool CombineInternal(SkinnedMeshRenderer bonesContainer, SkinnedMeshRend
renderer = container.AddComponent<SkinnedMeshRenderer>();

UnloadAssets();
lastOutput = output;

container.layer = bonesContainer.gameObject.layer;
renderer.sharedMesh = output.mesh;
Expand All @@ -109,15 +112,15 @@ private bool CombineInternal(SkinnedMeshRenderer bonesContainer, SkinnedMeshRend

private void UnloadAssets()
{
if (renderer == null)
if (!lastOutput.HasValue)
return;

if (renderer.sharedMesh != null)
Object.Destroy(renderer.sharedMesh);
if (lastOutput.Value.mesh != null)
Object.Destroy(lastOutput.Value.mesh);

if ( renderer.sharedMaterials != null)
if (lastOutput.Value.materials != null)
{
foreach ( var material in renderer.sharedMaterials )
foreach ( var material in lastOutput.Value.materials )
{
Object.Destroy(material);
}
Expand Down
Expand Up @@ -381,6 +381,15 @@ private IEnumerator LoadAvatar()
}
}

if ( eyesController == null && !unusedCategories.Contains(Categories.EYES))
unusedCategories.Add(Categories.EYES);

if ( mouthController == null && !unusedCategories.Contains(Categories.MOUTH))
unusedCategories.Add(Categories.MOUTH);

if ( eyebrowsController == null && !unusedCategories.Contains(Categories.EYEBROWS))
unusedCategories.Add(Categories.EYEBROWS);

foreach (var category in unusedCategories)
{
switch (category)
Expand Down Expand Up @@ -415,6 +424,10 @@ private IEnumerator LoadAvatar()
// TODO(Brian): Evaluate using UniTask<T> instead of this way.
yield return new WaitUntil(() => bodyShapeController.isReady && wearableControllers.Values.All(x => x.isReady));

if ( eyesController == null || eyebrowsController == null || mouthController == null )
{
}
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eyesController.Load(bodyShapeController, model.eyeColor);
eyebrowsController.Load(bodyShapeController, model.hairColor);
mouthController.Load(bodyShapeController, model.skinColor);
Expand Down Expand Up @@ -600,7 +613,7 @@ public void SetRendererEnabled(bool newVisibility)

mainMeshRenderer.enabled = newVisibility;
}

public void SetImpostorVisibility(bool impostorVisibility) { lodRenderer.gameObject.SetActive(impostorVisibility); }

public void SetImpostorForward(Vector3 newForward) { lodRenderer.transform.forward = newForward; }
Expand Down