/
tile_ddf.proto
125 lines (111 loc) · 4.5 KB
/
tile_ddf.proto
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syntax = "proto2";
package dmGameSystemDDF;
import "ddf/ddf_extensions.proto";
import "ddf/ddf_math.proto";
option java_package = "com.dynamo.gamesys.proto";
option java_outer_classname = "Tile";
message ConvexHull
{
// index into an array of points (x0, y0, x1, y1, ...)
// in “points” unit, ie effectively divided by 2
required uint32 index = 1 [default = 0];
required uint32 count = 2 [default = 0];
required string collision_group = 3 [default = "tile"];
}
message Cue
{
required string id = 1;
required uint32 frame = 2;
optional float value = 3 [default = 0.0];
}
enum Playback
{
PLAYBACK_NONE = 0 [(displayName) = "None"];
PLAYBACK_ONCE_FORWARD = 1 [(displayName) = "Once Forward"];
PLAYBACK_ONCE_BACKWARD = 2 [(displayName) = "Once Backward"];
PLAYBACK_ONCE_PINGPONG = 6 [(displayName) = "Once Ping Pong"];
PLAYBACK_LOOP_FORWARD = 3 [(displayName) = "Loop Forward"];
PLAYBACK_LOOP_BACKWARD = 4 [(displayName) = "Loop Backward"];
PLAYBACK_LOOP_PINGPONG = 5 [(displayName) = "Loop Ping Pong"];
}
enum SpriteTrimmingMode
{
SPRITE_TRIM_MODE_OFF = 0 [(displayName) = "Off"];
SPRITE_TRIM_MODE_4 = 4 [(displayName) = "4 Vertices"];
SPRITE_TRIM_MODE_5 = 5 [(displayName) = "5 Vertices"];
SPRITE_TRIM_MODE_6 = 6 [(displayName) = "6 Vertices"];
SPRITE_TRIM_MODE_7 = 7 [(displayName) = "7 Vertices"];
SPRITE_TRIM_MODE_8 = 8 [(displayName) = "8 Vertices"];
SPRITE_TRIM_POLYGONS = 9 [(displayName) = "Polygons"];
}
message Animation
{
required string id = 1;
required uint32 start_tile = 2;
required uint32 end_tile = 3;
optional Playback playback = 4 [default = PLAYBACK_ONCE_FORWARD];
optional uint32 fps = 5 [default = 30];
optional uint32 flip_horizontal = 6 [default = 0];
optional uint32 flip_vertical = 7 [default = 0];
repeated Cue cues = 8;
}
message TileSet
{
required string image = 1 [(resource)=true];
required uint32 tile_width = 2 [default = 0];
required uint32 tile_height = 3 [default = 0];
required uint32 tile_margin = 4 [default = 0];
required uint32 tile_spacing = 5 [default = 0];
optional string collision = 6 [(resource)=true];
required string material_tag = 7 [default = "tile"];
repeated ConvexHull convex_hulls = 8;
repeated float convex_hull_points = 9 [(runtime_only)=true];
repeated string collision_groups = 10;
repeated Animation animations = 11;
optional uint32 extrude_borders = 12 [default = 0];
optional uint32 inner_padding = 13 [default = 0];
optional SpriteTrimmingMode sprite_trim_mode = 14 [default = SPRITE_TRIM_MODE_OFF];
}
message TileCell
{
required int32 x = 1 [default = 0];
required int32 y = 2 [default = 0];
required uint32 tile = 3 [default = 0];
optional uint32 h_flip = 4 [default = 0];
optional uint32 v_flip = 5 [default = 0];
optional uint32 rotate90 = 6 [default = 0];
}
message TileLayer
{
required string id = 1 [default = "layer1"];
required float z = 2 [default = 0.0];
required uint32 is_visible = 3 [default = 1];
optional uint64 id_hash = 4 [default = 0, (runtime_only)=true];
repeated TileCell cell = 6;
}
message TileGrid
{
enum BlendMode
{
BLEND_MODE_ALPHA = 0 [(displayName) = "Alpha"];
BLEND_MODE_ADD = 1 [(displayName) = "Add"];
BLEND_MODE_ADD_ALPHA = 2 [(displayName) = "Add Alpha (Deprecated)"];
BLEND_MODE_MULT = 3 [(displayName) = "Multiply"];
BLEND_MODE_SCREEN = 4 [(displayName) = "Screen"];
}
required string tile_set = 1 [(resource)=true];
repeated TileLayer layers = 2;
optional string material = 3 [(resource)=true, default="/builtins/materials/tile_map.material"];
optional BlendMode blend_mode = 4 [default = BLEND_MODE_ALPHA];
}
/* Function wrapper documented in script_tilemap.cpp */
message SetConstantTileMap
{
required uint64 name_hash = 1;
required dmMath.Vector4 value = 2 [(field_align)=true];
}
/* Function wrapper documented in script_tilemap.cpp */
message ResetConstantTileMap
{
required uint64 name_hash = 1;
}