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Profiler currently disabled in the HTML5 build #6710

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JCash opened this issue Jun 15, 2022 · 5 comments
Open

Profiler currently disabled in the HTML5 build #6710

JCash opened this issue Jun 15, 2022 · 5 comments
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bug Something is not working as expected engine Issues related to the Defold engine html5 Issue related to the HTML5 platform

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@JCash
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JCash commented Jun 15, 2022

Currently, the new profiler doesn't support HTML5 platform.
We should investigate the possibility to adding pthread support for the HTML5 build, and also
make the external profiling library build for HTML5.

@JCash JCash added bug Something is not working as expected engine Issues related to the Defold engine labels Jun 15, 2022
@d954mas
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d954mas commented Sep 28, 2022

Up.
Need profiler in html5.

EXAMPLE:
Have strange issue with stability and performance in web. In desktop can't reproduce ok.
Also need profiler to check where is bottleneck in mobile
-can't get 60 fps in desktop web, in game menu
-mobile web is very unstable 25-45 fps.
2022-09-28_19-21-28

photo_2022-09-28_19-25-35

@AGulev AGulev added the html5 Issue related to the HTML5 platform label Jan 13, 2023
@d954mas
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d954mas commented Mar 4, 2023

UP:)

Really need this in web build)

@d954mas
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d954mas commented Mar 4, 2023

If you help, i can try to impl by myself.

@Car3man
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Car3man commented Nov 7, 2023

Up, really would useful for profiling on mobile devices

@d954mas
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d954mas commented Nov 15, 2023

Up.
I have a game(web build) that show 5fps in lg tv emulator in menu(lands of blight game was about 20-30fps)

Without profiler it is realy hard to find problem. Looks like render performance but without profiler i am not sure(
2023-11-15_12-06-20

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Labels
bug Something is not working as expected engine Issues related to the Defold engine html5 Issue related to the HTML5 platform
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