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Update camera.md
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britzl committed Apr 2, 2023
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6 changes: 3 additions & 3 deletions docs/en/manuals/camera.md
Expand Up @@ -20,7 +20,7 @@ To create a camera, <kbd>right click</kbd> a game object and select <kbd>Add Com

![create camera component](images/camera/create.png)

The camera component has the following properties that defines the camera *frustum* (perspective camera only):
The camera component has the following properties that defines the camera *frustum*:

![camera settings](images/camera/settings.png)

Expand All @@ -34,10 +34,10 @@ Fov
: (**Perspective camera only**) - The *vertical* camera field of view expressed in _radians_. The wider the field of view, the more the camera will see. Note that the current default value (45) is misleading. For a 45 degree field of view, change the value to 0.785 (`π / 4`).

Near Z
: (**Perspective camera only**) - The Z-value of the near clipping plane.
: The Z-value of the near clipping plane.

Far Z
: (**Perspective camera only**) - The Z-value of the far clipping plane.
: The Z-value of the far clipping plane.

Auto Aspect Ratio
: (**Perspective camera only**) - Set this to let the camera automatically calculate the aspect ratio.
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