Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Corrupted rendering on Linux #84

Closed
KoGenBa opened this issue May 9, 2020 · 2 comments
Closed

Corrupted rendering on Linux #84

KoGenBa opened this issue May 9, 2020 · 2 comments

Comments

@KoGenBa
Copy link

KoGenBa commented May 9, 2020

After trying to launch Scroller tutorial a rendering deformation of game objects was detected:
Screenshot_20200509_100240
Planets sprites are misplaced and spaceship sprite is shattered and changes its appearance every frame.
Screenshot_20200509_121945
Spaceship and planets atlases and game objects look normal in editor, deformation only shows in runtime.

After downloading and running another tutorial project the same deformation was detected. After trying to build the project for Linux and launching it the deformation wasn't gone
Screenshot_20200509_120030

Hardware: Laptop with AMD Athlon 300 and AMD Vega 3 graphics, 8GB RAM
Software: Linux Kubuntu 20.04 with X.Org display server and OpenGL 4.6 Mesa 20.0.4 driver
Defold version 1.2.168, build date 2020-04-28

@KoGenBa
Copy link
Author

KoGenBa commented May 11, 2020

Solved. The problem was in videodrivers for Ubuntu 20.04. All apps using specific OpenGL instructions were affected. Downgrading to 19.10 solved the problem

@KoGenBa KoGenBa closed this as completed May 11, 2020
@britzl
Copy link
Contributor

britzl commented May 11, 2020

Happy to hear that you managed to solve the problem by downgrading the drivers. Not the best of solutions but at least it worked!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants