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After trying to launch Scroller tutorial a rendering deformation of game objects was detected:
Planets sprites are misplaced and spaceship sprite is shattered and changes its appearance every frame.
Spaceship and planets atlases and game objects look normal in editor, deformation only shows in runtime.
After downloading and running another tutorial project the same deformation was detected. After trying to build the project for Linux and launching it the deformation wasn't gone
Hardware: Laptop with AMD Athlon 300 and AMD Vega 3 graphics, 8GB RAM
Software: Linux Kubuntu 20.04 with X.Org display server and OpenGL 4.6 Mesa 20.0.4 driver
Defold version 1.2.168, build date 2020-04-28
The text was updated successfully, but these errors were encountered:
Solved. The problem was in videodrivers for Ubuntu 20.04. All apps using specific OpenGL instructions were affected. Downgrading to 19.10 solved the problem
After trying to launch Scroller tutorial a rendering deformation of game objects was detected:
Planets sprites are misplaced and spaceship sprite is shattered and changes its appearance every frame.
Spaceship and planets atlases and game objects look normal in editor, deformation only shows in runtime.
After downloading and running another tutorial project the same deformation was detected. After trying to build the project for Linux and launching it the deformation wasn't gone
Hardware: Laptop with AMD Athlon 300 and AMD Vega 3 graphics, 8GB RAM
Software: Linux Kubuntu 20.04 with X.Org display server and OpenGL 4.6 Mesa 20.0.4 driver
Defold version 1.2.168, build date 2020-04-28
The text was updated successfully, but these errors were encountered: