fixed invaders game player life entity destroy logic #158
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name: build | |
on: | |
push: | |
branches: [ master ] | |
pull_request: | |
branches: [ master ] | |
jobs: | |
build: | |
name: Build ${{ matrix.type }} version for ${{ matrix.os }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
type: ['Debug', 'Release'] | |
os: [windows-latest] | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: true | |
# third-party | |
- name: Configure vendor | |
run: cmake -S ${{github.workspace}}\Engine\vendor -B ${{github.workspace}}\build_vendor -A x64 -DFT_DISABLE_ZLIB=ON -DFT_DISABLE_BZIP2=ON -DFT_DISABLE_PNG=ON -DFT_DISABLE_HARFBUZZ=ON -DFT_DISABLE_BROTLI=ON | |
- name: Build vendor | |
run: | | |
cmake --build ${{github.workspace}}\build_vendor --config Debug | |
cmake --build ${{github.workspace}}\build_vendor --config Release | |
# engine and projects | |
- name: Configure engine and projects | |
run: cmake -B ${{github.workspace}}/build | |
- name: Build engine and projects | |
run: cmake --build ${{github.workspace}}/build --config ${{ matrix.type }} |