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example server: show some output so user knows it will take a while #21

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Jan 5, 2013
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25 changes: 14 additions & 11 deletions server.example.js
Original file line number Diff line number Diff line change
Expand Up @@ -178,19 +178,22 @@ server.on("server:close", function() {

// Generate the spawn area so the first player to join doesn't have to sit
// around like an idiot waiting while they log in.
console.info("Generating map...");
var chunks_generated = 0;
for (var x = -7; x <= 7; ++x) {
for (var y = -7; y <= 7; ++y) {
game.map.get_chunk(x, y, function(err, chunk) {
// We keep count of how many chunks have been generated here.
chunks_generated++;

// This is 15x15 chunks
if (chunks_generated === 225) {
// We've loaded all the chunks we need, so it's time to start the
// server listening so people can connect!
server.listen(nconf.get("server:port"), nconf.get("server:host"));
}
});
game.map.get_chunk(x, y, onChunk);
}
}

function onChunk(err, chunk) {
// We keep count of how many chunks have been generated here.
chunks_generated++;

// This is 15x15 chunks
if (chunks_generated === 225) {
// We've loaded all the chunks we need, so it's time to start the
// server listening so people can connect!
server.listen(nconf.get("server:port"), nconf.get("server:host"));
}
}