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README

Fleet Commander is a turn-based strategy game inspired by "Strategic Commander" for Palm OS from Zindaware.

Which technologies are used

  • The game rules are coded in Java
  • The AngularJS front-end talks to the server via the REST interface
  • Currently there is no persistence layer
  • Spring Boot

How to get it up and running

Prerequisites

  • Java SDK 8
  • Maven 3

Working with the project

  • Clone the repository
  • mvn verify to run Unit & integration tests on the back-end
  • mvn package will produce a runnuble .jar file

TODOs

  • Allow building research facilities instead of factories, that
    • advance the power of your ships in combat, and
    • increase ship travelling speed
  • Add planet classes, that determine how effective local factories are on that planet
  • Let planets have different amounts of facilities
  • Offer different levels of AI enemies

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  • Java 64.0%
  • JavaScript 16.0%
  • HTML 15.1%
  • CSS 4.9%