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Kinda-distributed (not really) A&D CTF network layer

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pe2pectf

Distributed (but still centralized) network layer solution to organize Attack-Defence CTF.

Goals/Features:

  • Provide a very simple way to host A&D CTF without complicated administration. Couple of commands and your network layer is ready.
  • Host your game on multiple low-end inexpensive hosts, instead of one expensive.
  • Use of player machines as relay nodes to reduce the load on organizers infrastructure (implemented basic onion routing).
  • Possible use of player-hosted relay nodes to provide better connectivity (without any impact on fairness of the competition).

Short-term TODO:

  • Usage manual
  • Configuration manual
  • More unit tests
  • More integration tests
  • Tons of usability fixes

Long-term TODO:

  • One-command CTF generator
  • Extensive testing, load testing and benchmarking

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Kinda-distributed (not really) A&D CTF network layer

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