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[OGC] Only the first Wiimote opened works #19
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…pened This was the callstack: frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14 frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45 frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128 frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88 frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440 frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708 frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88 frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156 frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32 frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20 frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928 frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44 frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036 frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612 frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9 frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2 frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19 frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19 frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5 frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21 frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13 frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9 frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9 frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5 frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1 frame #29: 0x0000000100004524 testgamepad`loop + 40 frame #30: 0x00000001000063d8 testgamepad`main + 2140
I'm closing this since the fix was merged |
Thanks for the PR. I was waiting until I rebuilt wii SDL to close this though but I'll do it oin a sec. |
…pened This was the callstack: frame devkitPro#3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14 frame devkitPro#4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45 frame devkitPro#5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128 frame devkitPro#6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88 frame devkitPro#7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440 frame devkitPro#8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708 frame devkitPro#9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88 frame devkitPro#10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156 frame devkitPro#11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32 frame devkitPro#12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20 frame devkitPro#13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928 frame devkitPro#14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44 frame devkitPro#15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 frame devkitPro#16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036 frame devkitPro#17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612 frame devkitPro#18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9 frame devkitPro#19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2 frame devkitPro#20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19 frame devkitPro#21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19 frame devkitPro#22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5 frame devkitPro#23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21 frame devkitPro#24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13 frame devkitPro#25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9 frame devkitPro#26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9 frame devkitPro#27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5 frame devkitPro#28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1 frame devkitPro#29: 0x0000000100004524 testgamepad`loop + 40 frame devkitPro#30: 0x00000001000063d8 testgamepad`main + 2140 (cherry picked from commit a9650d4)
Hi! This bug still occurs with the latest wii-sdl package. Has a release been made? |
Hi, apparently there have been some releases after the date of this issue but they still have the bug... Strange. |
@Anthypatos A test for the issue would be much appreciated. I do understand you're trying to be helpful by providing binaries but long experience has shown us that these things just cause endless problems for everyone. Looks like I possibly managed to generate a patchset in the pacman package with the wrong branch. That should hopefully be sorted now. |
I'm working on a tiny project where I met this issue, I can provide a repo soon, if desired (as well as a DOL file). |
Hello, I tested the fix and it works. I have this repo that you can use to test: https://github.com/Anthypatos/ConnectXWii However I found a new linking error in one of the packages (see devkitPro/pacman-packages#315). Nevertheless, if you encounter it you just need to comment out 2 calls (here and here) and it should compile fine. Once in the app, click on the rightmost option and the second controller should become usable (it's turn-based though). I was just trying to provide a temporary solution for @mardy but I will delete it now :) Edit: also forgot to mention that you must place the gfx folder inside the SD card in apps/ConnectXWii |
The very latest package ( |
It seems that the only Wiimote that register events is the one that is opened first, be it 1, 2, 3 or 4. GameCube controllers work fine. This needs some investigation.
Edit:
WPAD_ScanPads()
is commented out here, which is needed to register events from Wiimotes 2, 3, & 4. I don't know the reason for this. The first Wiimote does register events, sinceWPAD_ReadPending(WPAD_CHAN_0, NULL)
is called here. However, this still does not fix the main problem, events are only coming from the Wiimote that is opened first. It must be noted thatSDL_JoystickOpen()
does NOT return NULL in any case, though.The text was updated successfully, but these errors were encountered: