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Running SDL in the OverlayDisp applet context #6

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exelix11 opened this issue Feb 3, 2019 · 3 comments
Closed

Running SDL in the OverlayDisp applet context #6

exelix11 opened this issue Feb 3, 2019 · 3 comments

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@exelix11
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exelix11 commented Feb 3, 2019

I'm working on a custom OverlayDisp replacement app. It's the applet that renders the quick action menu (when you long press home), the notifications and the power menu.
I've succesfully managed to get a framebuffer that hos overlays on the running title using the vi service and now i'd like to use SDL for the hardware acceleration.
I've already implemented the code to set the viDisplay and viLayer fields as overlay without having to edit the source but when testing i discovered that SDL_CreateWindow fails with Could not initialize EGL.
This error is thrown here when eglInitialize fails (the function pointer is set here).
Note that this happens before i try to edit the driver data of SDL, the code looks like this:

if (SDL_Init(SDL_INIT_VIDEO) < 0)
	SDLLOG(1)	
sdl_win = SDL_CreateWindow("sdl2_gles2", 0, 0, 1280, 720, 0);
if (!sdl_win)
	SDLLOG(2)

To run my app i build the nsp and use it to replace the exefs of OverlayDisp with atmoshpere's layered fs.
I've also tried running the nro from the homebrew launcher and surprisingly that renders fine, obviously without overlaying.
At this point i'm not sure about what to do, is there some permission or system flag i'm overlooking ?
A thing i noticed is that the nso/nsp i get is ~4 Mb while the nro is around 9, could it be possible that some part of the opengl driver is left out ?
(I'm pretty sure this isn't related to SDL itself but the mesa repo doesn't have the issue tracker and i don't know whom to ask)

@yellows8
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Can you join IRC EFNet #switchdev?

@exelix11
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Yeah sure, just joined. I'm not too familiar with irc tho.

@exelix11
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exelix11 commented Mar 8, 2019

The problem was caused by the heap size, increasing will make opengl init normally.

@exelix11 exelix11 closed this as completed Mar 8, 2019
@WinterMute WinterMute transferred this issue from devkitPro/SDL-mirror Jun 18, 2021
WinterMute pushed a commit that referenced this issue Apr 7, 2023
…pened

This was the callstack:
    frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
    frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
    frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
    frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
    frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
    frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
    frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
    frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
    frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
    frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
    frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
    frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
    frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
    frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
    frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
    frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
    frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
    frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
    frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
    frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
    frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
    frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
    frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
    frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
    frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
    frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
    frame #29: 0x0000000100004524 testgamepad`loop + 40
    frame #30: 0x00000001000063d8 testgamepad`main + 2140
giroletm pushed a commit to giroletm/dkp-SDL that referenced this issue Jul 6, 2023
…pened

This was the callstack:
    frame devkitPro#3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
    frame devkitPro#4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
    frame devkitPro#5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
    frame devkitPro#6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
    frame devkitPro#7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
    frame devkitPro#8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
    frame devkitPro#9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
    frame devkitPro#10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
    frame devkitPro#11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
    frame devkitPro#12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
    frame devkitPro#13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
    frame devkitPro#14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
    frame devkitPro#15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
    frame devkitPro#16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
    frame devkitPro#17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
    frame devkitPro#18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
    frame devkitPro#19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
    frame devkitPro#20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
    frame devkitPro#21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
    frame devkitPro#22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
    frame devkitPro#23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
    frame devkitPro#24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
    frame devkitPro#25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
    frame devkitPro#26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
    frame devkitPro#27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
    frame devkitPro#28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
    frame devkitPro#29: 0x0000000100004524 testgamepad`loop + 40
    frame devkitPro#30: 0x00000001000063d8 testgamepad`main + 2140

(cherry picked from commit a9650d4)
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