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BootStrap.groovy
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BootStrap.groovy
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import de.dewarim.goblin.UserAccount
import de.dewarim.goblin.pc.PlayerCharacter
import de.dewarim.goblin.item.ItemType
import de.dewarim.goblin.ticks.Tick
import de.dewarim.goblin.reputation.Faction
import de.dewarim.goblin.reputation.ReputationMessageMap
import de.dewarim.goblin.reputation.ReputationMessage
import de.dewarim.goblin.pc.GoblinOrder
import de.dewarim.goblin.social.MailBoxType
import de.dewarim.goblin.social.MailBox
import de.dewarim.goblin.social.ChatterBox
//import org.apache.camel.CamelContext
//import javax.jms.ConnectionFactory
//import org.apache.camel.component.jms.JmsComponent
//import org.apache.camel.ProducerTemplate
//import org.apache.activemq.ActiveMQConnectionFactory
//import org.apache.activemq.camel.component.ActiveMQComponent
import grails.util.Environment
import de.dewarim.goblin.item.Item
import de.dewarim.goblin.Help
import grails.plugin.fixtures.*
class BootStrap {
def springSecurityService
def grailsApplication
def tickService
def fixtureLoader
// def camelContext
// def brokerService
def init = { servletContext ->
// currently disabled
// brokerService.start()
// camelContext.addComponent("activemq", ActiveMQComponent.activeMQComponent("vm://localhost?broker.persistent=false"))
// ((CamelContext) camelContext).addRoutes (new GoblinRouteBuilder())
// camelContext.start()
// ProducerTemplate template = camelContext.createProducerTemplate()
// template.sendBody('activemq:learning', 'boo')
if (!UserAccount.list().isEmpty()) {
return
}
log.debug("LITTLE_GOBLIN_HOME: ${System.env.LITTLE_GOBLIN_HOME}")
log.debug("Facebook.config: ${grailsApplication.config.facebook}")
fixtureLoader.load('system/rolesAndUsers')
fixtureLoader.load('system/mailBox')
fixtureLoader.load('system/configEntries')
fixtureLoader.load('system/licenses')
// Note: the order of fixture files is in some cases relevant
// as for example 'game/items' will generate objects used by 'game/playerCharacters'
fixtureLoader.load('game/equipmentSlotTypes')
fixtureLoader.load('game/scripts')
fixtureLoader.load('game/towns')
fixtureLoader.load('game/images')
fixtureLoader.load('game/combatAttributeTypes')
fixtureLoader.load('game/reputationMessages')
fixtureLoader.load('game/factions')
fixtureLoader.load('game/configEntries')
// initializes: towns, guilds, dice, skillSets
fixtureLoader.load('game/academies')
fixtureLoader.load('game/shops')
fixtureLoader.load('game/items')
fixtureLoader.load('game/productComponents')
fixtureLoader.load('game/mobs')
fixtureLoader.load('game/questTemplates')
fixtureLoader.load('game/playerCharacters')
fixtureLoader.load('game/orders')
PlayerCharacter.list().each{pc ->
pc.initializePlayerCharacter()
}
initHelp()
initTicks()
}
def destroy = {
tickService.stopAll()
}
void initTicks(){
log.debug("initialize ticks")
def tickListeners = ['skillService', 'productionService', 'meleeService']
if (Environment.current == Environment.TEST){
tickListeners.add('listenerTestBean')
}
tickListeners.each{name ->
def tick = new Tick(name: "tick.service.$name", beanName:name)
tick.save()
}
tickService.initialize()
}
void initHelp() {
Help academyHelp = new Help(messageId: 'help.skillSets')
academyHelp.save()
}
}