Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Animation rendering (first attempts once debugged) crashes POV-Ray #5

Closed
dgets opened this issue Jun 22, 2018 · 3 comments
Closed

Animation rendering (first attempts once debugged) crashes POV-Ray #5

dgets opened this issue Jun 22, 2018 · 3 comments
Assignees
Labels
bug Something isn't working help wanted Extra attention is needed question Further information is requested
Milestone

Comments

@dgets
Copy link
Owner

dgets commented Jun 22, 2018

Wow. Talk about a pain in the ass:

povray: backend/lighting/radiosity.cpp:324: virtual void pov::RadiosityFunction::BeforeTile(int, unsigned int): Assertion `(pts >= PRETRACE_FIRST) && (pts <= PRETRACE_MAX)' failed.

Initial attempts at researching this have turned up the following news and bug reports at povray.org.

@dgets dgets added bug Something isn't working help wanted Extra attention is needed question Further information is requested labels Jun 22, 2018
@dgets dgets added this to the wtf milestone Jun 22, 2018
@dgets dgets self-assigned this Jun 22, 2018
@dgets
Copy link
Owner Author

dgets commented Jun 22, 2018

The following commit (at which revision this was first noticed) was in the first attempt at rendering any animation series of renders. This particular attempt, as can be seen in some of the anim/* files, first occurred in my very initial attempt, which was supposed to be the sequence of frames, with the camera location traversing a position roughly above Sol, to the midway point between Sol & Mercury.

@dgets
Copy link
Owner Author

dgets commented Jun 22, 2018

Welp, I guess I can get around this by rendering the animation in my 'Doze 10 VM. Probably a better idea to use my son's i7 with 'doze for it, though, being as in emulation it renders at like 20% of the speed. :|

Still, it looks like the animation is coming along wellish for the part that I've actually coded so far.

dgets added a commit that referenced this issue Jun 22, 2018
Using 'doze to render with POV-Ray, in order to get around the 3.7.0.0 linux bug that's crashing my animations.  Implementing that first, rough, inner system fly-through.
@dgets
Copy link
Owner Author

dgets commented Jun 22, 2018

Well, as mentioned in the link given above, it doesn't appear that this will be easy to get around until there's a new release candidate out for Linux. Until then, it does appear, luckily, that both 'doze 7 & 10 are able to process my scenes, animation and all, without any issue. So I guess I'll just be inconvenienced, and handle the POV-Ray rendering on the doze boxen. :(

@dgets dgets closed this as completed Jun 22, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working help wanted Extra attention is needed question Further information is requested
Projects
None yet
Development

No branches or pull requests

1 participant