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Wait one frame before clean to avoid disconnecting internal ONESHOT connections #2072

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Feb 6, 2024
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4 changes: 4 additions & 0 deletions addons/dialogic/Core/DialogicGameHandler.gd
Original file line number Diff line number Diff line change
Expand Up @@ -272,7 +272,11 @@ func clear(clear_flags:=ClearFlags.FULL_CLEAR) -> bool:

# Resetting variables
if current_timeline:
# This is necessary because otherwise INTERNAL GODOT ONESHOT CONNECTIONS
# are disconnected before they can disconnect themselves.
await get_tree().process_frame
current_timeline.clean()

current_timeline = null
current_event_idx = -1
current_timeline_events = []
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