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don't emit Dialogic.timeline_ended until Timeline#clean has been called #2146

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Mar 27, 2024
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4 changes: 2 additions & 2 deletions addons/dialogic/Core/DialogicGameHandler.gd
Original file line number Diff line number Diff line change
Expand Up @@ -240,7 +240,7 @@ func preload_timeline(timeline_resource:Variant) -> Variant:

## Clears and stops the current timeline.
func end_timeline() -> void:
clear(ClearFlags.TIMELINE_INFO_ONLY)
await clear(ClearFlags.TIMELINE_INFO_ONLY)
_on_timeline_ended()
timeline_ended.emit()

Expand Down Expand Up @@ -295,7 +295,7 @@ func clear(clear_flags := ClearFlags.FULL_CLEAR) -> bool:

# Resetting variables
if current_timeline:
current_timeline.clean()
await current_timeline.clean()

current_timeline = null
current_event_idx = -1
Expand Down
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