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This is a platformer, build it with JavaScript ES6 and Phaser 3, where you can collect stars, climb floors, and defeat enemies.

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🧐 JS-Capstone: Peque in The Candy World (JS-Game)

📜 Concept

Peque in the World of Sweets is a platform video game like the games of yesteryear, created as part of the Microverse JavaScript capstone.

screenshot

:octocat: Usage

  • This project intends to show my skills on JavaScript ES6

🛠 Built

  • Javascript ES6
  • Phaser 3 Game Engine
  • Tilemap
  • Extern API
  • Webpack
  • HTML 5
  • CSS

🔴 Live Demo

Live Demo

🔧 Getting Started

To get a local copy up and running follow these simple example steps.

📝 Prerequisites

This is an example of how to list things you need to use the software and how to install them.

  • npm
npm install npm@latest -g

📝 Installation

  1. Get a free API Key at https://www.notion.so/Leaderboard-API-service-24c0c3c116974ac49488d4eb0267ade3
  2. Clone the repo
git clone git@github.com:diazgio/JS-Capstone.git
  1. Install NPM packages
npm install
  1. Enter your API in api.js
const key = 'Enter Your API';
  1. Run Webpack dev-server
npm run start
  1. Run the Tests:
npm run test

🦾 Game Design Documentation

Peque in The Candy World

👤 Authors

🤝 Contributing

Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

Feel free to check the issues page.

🙏 Show your support

Give a ⭐️ if you like this project!

Acknowledgments

📝 License

This project is MIT licensed.

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This is a platformer, build it with JavaScript ES6 and Phaser 3, where you can collect stars, climb floors, and defeat enemies.

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