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Whats New
Tsang Wai Lam edited this page Aug 14, 2017
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5 revisions
[New Features]
- Change name to 2D Effects Creator and new "look & feel".
- Camera Effects Helper: Script to add camera effect with created shader effect.
- [New Node] FlowMap Node. Create animation effect using a flow map
- [New Node] FlowMap UV Node. Same as FlowMap Node but output UV which can use with procedural texture.
- [New Node] Vertex Color. Get the vertex colors.
- [New Node] Color to UV
- [New Node] Default UV Color
- [New Node] 4 Colors Gradient
- [Node Update] Gradient Node. Add new fill type, Angle.
- [Node Update] Gradient Node. Add new smoothing option
- [Node Update] Gradient Node. Add new port ‘ratio’ output a float to indicate the value of gradient.
- [Node Update] Color Blend Node. Add premultiplied alpha option
[Bug Fix]
- Preview in node not clipped when outside canvas
- Add Enable/Disable tint color in Shader Output Node
- All Distort Effects node, add separate RGBA output
- Fix DecodeColor Node output always return r channel
- When click on canvas with shift key or space key, selected node will deselected.
[New Examples]
- Fire (Procedural realistic fire)
- 2D water flow using flowmap
- Under Water Camera Effect
- Old Video Camera Effect
[Improvements]
- Optimise shader code for normal sprite shader
- Update examples for optimise shader code
- Add “Invert” option in ColorMask Node
[Bug Fix]
- “Material doesn't have a texture property '_MainTex’” error when using a shader with UI without Texture input node
- Create new 2D Effect Shader from menu, rename the file, default connection will be broken.
[New Features]
- HDR Color Support in Color Property Node
- Add maximum window button in toolbar
[Bug Fix]
- Improve toolbar button icons
- Shader blend mode “Additive” change to “SrcAlpha One”
- Node size of Texture Property Node
- Left drag on node will move the canvas and node together
- Fix “Lighting” example
[Bug fix]
- Compile error when GrabPass connection deleted
- When a node selected, can’t switch editor by click on tab
- Can’t drag node if right click on the canvas
[Improvements]
- Improving wire connecting experience
- Improving icon image quality in toolbar
- Improving node graph images design (Pro/Personal skin)
- Editor images resource path is not hardcoded (Can move the plugin folder anywhere)
[New Features]
- Add Shortcut “Cmd+L” for opening 2D Shader Editor
- Add Shortcut “Cmd+Return” for maximzing editor window
- Add “Copy” (Control+C) and “Paste” (Control+V)
- Add “Blend Mode” in shader node. Select from predefined blend mode in the list.
[New Nodes]
- RadialBar Create procedural radial bar
- Dithering Create dithering effect
- ColorMaskAB Masking effect with two colors input. Output will leap between input A and B with the masking value.
- Comments A resizable node which can add comments and group other nodes.
- Chroma Key Replace color with backdrop color.
- PI Constant Add PI constant to shader.
- AND and OR operator node
- AND(&&) and OR(||) logic node
[New Examples]
- Radial Bar - Show 3 types of radial bar use for Unity UI
- Dithering - Show dithering effect with build-in pattern and texture.
- Force Field - Simple and complex version of force field
- Teleport - Animated teleport effect for fading in object
- Color Blending - Show different type of blending mode
[Bug fix]
- Improve performance for large number of nodes
- Hide inspector if editor window too small
- Layout error when mouse drag near the border of canvas
- Scrolling not respond when node inspector have scrollbar
- Format the title of properties node
- Ripple Node: incorrect graphic when negative offset.
- Easing Animation Node - Add waiting time before start
Asset Store: http://u3d.as/QoP
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