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Thanks a lot for the very quick update. I noticed that the debug render of colliders lags behind the actual geometry. The effect is stronger the faster the parent object is moving. Scheduling the debug_render_scene after TransformSystem::TransformPropagate fixes the issue for me.
The text was updated successfully, but these errors were encountered:
Thanks a lot for the very quick update. I noticed that the debug render of colliders lags behind the actual geometry. The effect is stronger the faster the parent object is moving. Scheduling the
debug_render_scene
afterTransformSystem::TransformPropagate
fixes the issue for me.The text was updated successfully, but these errors were encountered: