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Support for kinematic rigid bodies #69

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blaind
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@blaind blaind commented May 14, 2021

For discussion. Used in openxr/bevy/gfx example found at https://github.com/blaind/xrbevy

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CleanCut commented Feb 24, 2022

Is this still still relevant? There have been several releases of rapier/bevy_rapier and a major release of Bevy since this was opened, and the bevy_rapier docs seem to say kinematic rigid bodies are currently supported. If that's true, perhaps this pull request can be closed.

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blaind commented Feb 25, 2022

I haven't been following bevy_rapier recently, so can not comment on the current state. But I guess this pull request can be closed, and used as a reference if any needs for implementation arise in the future.

@blaind blaind closed this Mar 30, 2022
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