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Surprising simulation results #69
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After investigating this, I figured out those three issue:
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For will no longer happen since, starting with v0.8.0, nphysics only uses position-based constraint stabilization. |
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Simulating a ball bouncing between two stationary paddles results in some surprising output. Everything has a restitution of 1, the ball starts with a velocity 20 towards one paddle. A few of the anomalies are that after the second bounce the velocity more than doubles, and that it reaches a velocity of over 400 for an extended period of time. Code demonstrating this is here, output of the code is here.
I assume this isn't the intended behavior? Unfortunately I'm not experienced enough with physics engines to try and debug this.
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