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Changes since v1.3.436: - Engine: aggressively optimize tile iteration, and reduce the loaded tiles window. More fps on CPU-bound devices. - iOS: separate save and config file location. Previous data is imported. - Level: fix wrong shepard tone pitches.
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+d86d9432c47d32182b088fb631b0534e1d284945 third_party/SDL_GameControllerDB/assets/input (remotes/origin/HEAD) | ||
+c3517cf0d87b35ebe6ae4f738e1d96166e44b58f third_party/SDL_GameControllerDB/assets/input (remotes/origin/HEAD) |
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1.3.436+20230409.2901.3a035435 | ||
1.3.457+20230415.2922.8f759dbd |
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103030436 | ||
103030457 |
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- Engine: aggressively optimize tile iteration, and reduce the loaded tiles window. More fps on CPU-bound devices. | ||
- iOS: separate save and config file location. Previous data is imported. | ||
- Level: fix wrong shepard tone pitches. |
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Submodule input
updated
from d86d94 to c3517c