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Batching of compatible effects (and in particular, multiple instances of the same effect) is currently broken due to the inability for a particle to tell which effect it's associated with, and therefore which
GpuSpawnerParams
struct it should index.To prevent batching to trigger, set the minimum buffer capacity to 1 particle, which effectively means each effect will get a dedicated GPU buffer that just fits it, preventing another effect from using the same buffer, and effectively disabling batching.o
Bug: #73