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Fix upscaling feature on IIDX 20 to 26 #250

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merged 6 commits into from
Apr 15, 2023

Commits on Apr 15, 2023

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  2. feat(d3d9-util): Add separate module for d3d9 utils/helpers

    Currently includes:
    
    * dx9 error formatting helpers. Turn error codes into readable
      text
    * Vertex struct and helper function
    icex2 committed Apr 15, 2023
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  3. feat(iidx 20-26): New up-/downscaling gfx module, old one doesn't work

    This replaces the scaling feature of iidxhook-util/d3d9 as the
    game engine changed significantly that the old one is incompatible.
    
    Create a new module because the logic to implement a scaling
    feature is very different now. This also avoids further cluttering
    the already badly overloaded old module.
    
    The new module is light weight and "plugable" on a hooking
    level. Further modules will follow to de-clutter the
    iidxhook-util/d3d9 module
    icex2 committed Apr 15, 2023
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  4. feat(iidx 20-26): Hook new "HD era scaling" module

    Replace the old module, re-use the configuration for now to
    avoid introducing breaking changes in the configuration API.
    
    This can be further cleaned up, once the monolithic
    iidxhook-util/d3d9 module is further broken up.
    icex2 committed Apr 15, 2023
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  6. chore: Apply code formatting

    icex2 committed Apr 15, 2023
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