New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add PS4 version identifier #5850
Conversation
It looks all green in all checks! |
Discussions going on in this post: https://forum.dlang.org/thread/ztsojwrjqvqqazlblbxw@forum.dlang.org |
LLVM calls it the PS4 toolchain and defines it as |
@yebblies: Okay to go with PS4? |
I'd rather PlayStation4 |
I vote |
Add PlayStation4 version identifier
I have now changed it to reserve PlayStation4 as well as PlayStation instead of PS4. The reasoning behind reserving PlayStation as well is incase there are code that can be reused between PS4 and a future theoretical PS5. If any additions to reserved version keywords also gets reserved like Johan said my reasoning behind reserving PlayStation4 as well is for claritys sake. |
Add version(PlayStation) test for PR #5850
They were introduced with dlang/dmd#5850.
I have started a fork of LDC intended to attempt to add compatibility for the PS4 similar to what exists in the main branch of Clang.
This would require a version identifier, the alternatives I propose is either PS4 or ORBIS.
Orbis OS is the official name of the operating system on the PS4 and Sony refers to the whole platform as ORBIS.
I personally believe that PS4 is a better choice seeing as it's more descriptive and a bit less obscure than ORBIS.