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VideoCommon/RenderBase: Don't destroy pipelines that are in use

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spycrab committed Mar 7, 2019
1 parent 668b7ee commit 9ca394bbea91e7e6078e7f6433039acfab30b386
Showing with 5 additions and 0 deletions.
  1. +5 −0 Source/Core/VideoCommon/RenderBase.cpp
@@ -398,7 +398,12 @@ void Renderer::CheckForConfigChanges()
// Check for post-processing shader changes. Done up here as it doesn't affect anything outside
// the post-processor. Note that options are applied every frame, so no need to check those.
if (m_post_processor->GetConfig()->GetShader() != g_ActiveConfig.sPostProcessingShader)
{
// The existing shader must not be in use when it's destroyed
WaitForGPUIdle();

m_post_processor->RecompileShader();
}

// Determine which (if any) settings have changed.
ShaderHostConfig new_host_config = ShaderHostConfig::GetCurrent();

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