Permalink
Browse files

TextureConversionShader: Fix more implicit conversion errors

  • Loading branch information...
stenzek committed May 3, 2018
1 parent ef98a21 commit a93830056fce8fcdb3f176fa58d58946c9aef794
Showing with 3 additions and 2 deletions.
  1. +3 −2 Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -158,7 +158,7 @@ static void WriteSampleFunction(char*& p, const EFBCopyParams& params, APIType A
else
WRITE(p, "Tex0.Sample(samp0, float3(");
WRITE(p, "uv.x + xoffset * pixel_size.x, ");
WRITE(p, "uv.x + float(xoffset) * pixel_size.x, ");
// Reverse the direction for OpenGL, since positive numbers are distance from the bottom row.
if (yoffset != 0)
@@ -257,7 +257,8 @@ static void WriteSwizzler(char*& p, const EFBCopyParams& params, EFBCopyFormat f
WRITE(p, " uv0.y = 1.0-uv0.y;\n");
}
WRITE(p, " float2 pixel_size = position.ww / float2(%d, %d);\n", EFB_WIDTH, EFB_HEIGHT);
WRITE(p, " float2 pixel_size = float2(position.w, position.w) / float2(%d, %d);\n", EFB_WIDTH,
EFB_HEIGHT);
}
static void WriteSampleColor(char*& p, const char* colorComp, const char* dest, int xoffset,

0 comments on commit a938300

Please sign in to comment.