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Changes/cleanup to TextureCache::Load and other mipmap related code.
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The significant change is what is now line 520 of TextureCacheBase.cpp:
((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1)
to
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);

Fixes issue 5328.
Fixes issue 5461.
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jordan-woyak committed Feb 16, 2013
1 parent 5a34352 commit d994e56
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Showing 4 changed files with 111 additions and 106 deletions.
211 changes: 108 additions & 103 deletions Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -84,35 +84,34 @@ TextureCache::~TextureCache()

void TextureCache::OnConfigChanged(VideoConfig& config)
{
if (!g_texture_cache)
goto skip_checks;

// TODO: Invalidating texcache is really stupid in some of these cases
if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples ||
config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay ||
config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center ||
config.bHiresTextures != backup_config.s_hires_textures)
if (g_texture_cache)
{
g_texture_cache->Invalidate();
// TODO: Invalidating texcache is really stupid in some of these cases
if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples ||
config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay ||
config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center ||
config.bHiresTextures != backup_config.s_hires_textures)
{
g_texture_cache->Invalidate();

if(g_ActiveConfig.bHiresTextures)
HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
if(g_ActiveConfig.bHiresTextures)
HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());

SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
}
SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
}

// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.
if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable || // TODO: not sure if this is needed?
config.bCopyEFBToTexture != backup_config.s_copy_efb_to_texture ||
config.bCopyEFBScaled != backup_config.s_copy_efb_scaled ||
config.bEFBCopyEnable != backup_config.s_copy_efb ||
config.iEFBScale != backup_config.s_efb_scale)
{
g_texture_cache->ClearRenderTargets();
// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.
if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable || // TODO: not sure if this is needed?
config.bCopyEFBToTexture != backup_config.s_copy_efb_to_texture ||
config.bCopyEFBScaled != backup_config.s_copy_efb_scaled ||
config.bEFBCopyEnable != backup_config.s_copy_efb ||
config.iEFBScale != backup_config.s_efb_scale)
{
g_texture_cache->ClearRenderTargets();
}
}

skip_checks:

backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples;
backup_config.s_copy_efb_to_texture = config.bCopyEFBToTexture;
backup_config.s_copy_efb_scaled = config.bCopyEFBScaled;
Expand Down Expand Up @@ -301,14 +300,30 @@ void TextureCache::DumpTexture(TCacheEntryBase* entry, unsigned int level)
entry->Save(szTemp, level);
}

TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
u32 address, unsigned int width, unsigned int height, int texformat,
unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem)
static u32 CalculateLevelSize(u32 level_0_size, u32 level)
{
return (level_0_size + ((1 << level) - 1)) >> level;
}

// Used by TextureCache::Load
static TextureCache::TCacheEntryBase* ReturnEntry(unsigned int stage, TextureCache::TCacheEntryBase* entry)
{
entry->frameCount = frameCount;
entry->Bind(stage);

GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);

return entry;
}

TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
u32 const address, unsigned int width, unsigned int height, int const texformat,
unsigned int const tlutaddr, int const tlutfmt, bool const use_mipmaps, unsigned int const maxlevel, bool const from_tmem)
{
if (0 == address)
return NULL;

// TexelSizeInNibbles(format)*width*height/16;
// TexelSizeInNibbles(format) * width * height / 16;
const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1;
const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1;

Expand All @@ -317,11 +332,9 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
const unsigned int nativeW = width;
const unsigned int nativeH = height;

bool using_custom_texture = false;
bool using_custom_lods = false;

u32 texID = address;
u64 tex_hash = TEXHASH_INVALID; // Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup)
// Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup)
u64 tex_hash = TEXHASH_INVALID;
u64 tlut_hash = TEXHASH_INVALID;

u32 full_format = texformat;
Expand All @@ -332,9 +345,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
full_format = texformat | (tlutfmt << 16);

const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
u8* src_data;
if (from_tmem) src_data = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE];
else src_data = Memory::GetPointer(address);

const u8* src_data;
if (from_tmem)
src_data = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE];
else
src_data = Memory::GetPointer(address);

// TODO: This doesn't hash GB tiles for preloaded RGBA8 textures (instead, it's hashing more data from the low tmem bank than it should)
tex_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
Expand Down Expand Up @@ -369,23 +385,26 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
{
entry->type = TCET_EC_VRAM;

// TODO: Print a warning if the format changes! In this case, we could reinterpret the internal texture object data to the new pixel format (similiar to what is already being done in Renderer::ReinterpretPixelFormat())
goto return_entry;
// TODO: Print a warning if the format changes! In this case,
// we could reinterpret the internal texture object data to the new pixel format
// (similiar to what is already being done in Renderer::ReinterpretPixelFormat())
return ReturnEntry(stage, entry);
}

// 2. b) For normal textures, all texture parameters need to match
if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format &&
entry->num_mipmaps > maxlevel && entry->native_width == nativeW && entry->native_height == nativeH)
{
goto return_entry;
return ReturnEntry(stage, entry);
}

// 3. If we reach this line, we'll have to upload the new texture data to VRAM.
// If we're lucky, the texture parameters didn't change and we can reuse the internal texture object instead of destroying and recreating it.
//
// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
// TODO: Actually, it should be enough if the internal texture format matches...
if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height && full_format == entry->format && entry->num_mipmaps > maxlevel)
if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height
&& full_format == entry->format && entry->num_mipmaps > maxlevel)
|| (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height))
{
// reuse the texture
Expand All @@ -398,9 +417,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
}
}

bool using_custom_texture = false;

if (g_ActiveConfig.bHiresTextures)
{
// This function may modify width/height.
pcfmt = LoadCustomTexture(tex_hash, texformat, 0, width, height);
if (pcfmt != PC_TEX_FMT_NONE)
{
Expand Down Expand Up @@ -431,21 +452,25 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
}
}

unsigned int texLevels;
bool use_native_mips;
texLevels = use_mipmaps ? (maxlevel + 1) : 1;
using_custom_lods = using_custom_texture && CheckForCustomTextureLODs(tex_hash, texformat, texLevels);
use_native_mips = use_mipmaps && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
u32 texLevels = use_mipmaps ? (maxlevel + 1) : 1;
const bool using_custom_lods = using_custom_texture && CheckForCustomTextureLODs(tex_hash, texformat, texLevels);
// Only load native mips if their dimensions fit to our virtual texture dimensions
const bool use_native_mips = use_mipmaps && !using_custom_lods && (width == nativeW && height == nativeH);
texLevels = (use_native_mips || using_custom_lods) ? texLevels : 1;

// create the entry/texture
if (NULL == entry) {
if (NULL == entry)
{
textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt);

// Sometimes, we can get around recreating a texture if only the number of mip levels changes
// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
// TODO: D3D9 doesn't support min_lod. We should add a workaround for that here!

// TODO: This is the wrong value. We should be storing the number of levels our actual texture has.
// But that will currently make the above "existing entry" tests fail as "texLevels" is not calculated until after.
// Currently, we might try to reuse a texture which appears to have more levels than actual, maybe..
entry->num_mipmaps = maxlevel + 1;
entry->type = TCET_NORMAL;

Expand All @@ -464,78 +489,58 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
if (g_ActiveConfig.bDumpTextures && !using_custom_texture)
DumpTexture(entry, 0);

u32 level = 1;
// load mips - TODO: Loading mipmaps from tmem is untested!
if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && use_native_mips)
if (pcfmt != PC_TEX_FMT_NONE)
{
const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat);

unsigned int level = 1;
unsigned int mipWidth = (width + 1) >> 1;
unsigned int mipHeight = (height + 1) >> 1;

u8* ptr_even = NULL, *ptr_odd = NULL;
if (from_tmem)
{
ptr_even = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE + texture_size];
ptr_odd = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE];
}
src_data += texture_size;

while ((mipHeight || mipWidth) && (level < texLevels))
if (use_native_mips)
{
u8** ptr;
if (from_tmem) ptr = (level % 2) ? &ptr_odd : &ptr_even;
else ptr = &src_data;

const unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1;
const unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;

expandedWidth = (currentWidth + bsw) & (~bsw);
expandedHeight = (currentHeight + bsh) & (~bsh);

TexDecoder_Decode(temp, *ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
entry->Load(currentWidth, currentHeight, expandedWidth, level);
src_data += texture_size;

const u8* ptr_even = NULL;
const u8* ptr_odd = NULL;
if (from_tmem)
{
ptr_even = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE + texture_size];
ptr_odd = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE];
}

if (g_ActiveConfig.bDumpTextures)
DumpTexture(entry, level);
for (; level != texLevels; ++level)
{
const u32 mip_width = CalculateLevelSize(width, level);
const u32 mip_height = CalculateLevelSize(height, level);
const u32 expanded_mip_width = (mip_width + bsw) & (~bsw);
const u32 expanded_mip_height = (mip_height + bsh) & (~bsh);

const u8*& mip_src_data = from_tmem
? ((level % 2) ? ptr_odd : ptr_even)
: src_data;
TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
mip_src_data += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);

entry->Load(mip_width, mip_height, expanded_mip_width, level);

*ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1);
mipWidth >>= 1;
mipHeight >>= 1;
++level;
if (g_ActiveConfig.bDumpTextures)
DumpTexture(entry, level);
}
}
}
else if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && using_custom_lods)
{
unsigned int level = 1;
unsigned int mipWidth = (width + 1) >> 1;
unsigned int mipHeight = (height + 1) >> 1;

while ((mipHeight || mipWidth) && (level < texLevels))
else if (using_custom_lods)
{
unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1;
unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;

LoadCustomTexture(tex_hash, texformat, level, currentWidth, currentHeight);
entry->Load(currentWidth, currentHeight, currentWidth, level);
for (; level != texLevels; ++level)
{
unsigned int mip_width = CalculateLevelSize(width, level);
unsigned int mip_height = CalculateLevelSize(height, level);

mipWidth >>= 1;
mipHeight >>= 1;
++level;
LoadCustomTexture(tex_hash, texformat, level, mip_width, mip_height);
entry->Load(mip_width, mip_height, mip_width, level);
}
}
}

INCSTAT(stats.numTexturesCreated);
SETSTAT(stats.numTexturesAlive, textures.size());

return_entry:

entry->frameCount = frameCount;
entry->Bind(stage);

GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);

return entry;
return ReturnEntry(stage, entry);
}

void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
Expand Down
2 changes: 1 addition & 1 deletion Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -238,7 +238,7 @@ void VertexManager::vFlush()
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3),
ceil(tex.texMode1[i&3].max_lod / 16.f),
(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
tex.texImage1[i&3].image_type);

if (tentry)
Expand Down
2 changes: 1 addition & 1 deletion Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -334,7 +334,7 @@ void VertexManager::vFlush()
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3),
ceil(tex.texMode1[i&3].max_lod / 16.f),
(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
tex.texImage1[i&3].image_type);

if (tentry)
Expand Down
2 changes: 1 addition & 1 deletion Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -165,7 +165,7 @@ void VertexManager::vFlush()
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3),
ceil(tex.texMode1[i&3].max_lod / 16.f),
(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
tex.texImage1[i&3].image_type);

if (tentry)
Expand Down

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