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normalize common filenames in VideoBackends/OGL
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shuffle2 committed Jan 27, 2021
1 parent 3193f3d commit ff4f674
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Showing 19 changed files with 62 additions and 62 deletions.
24 changes: 12 additions & 12 deletions Source/Core/VideoBackends/OGL/CMakeLists.txt
@@ -1,27 +1,27 @@
add_library(videoogl
BoundingBox.cpp
BoundingBox.h
GPUTimer.h
main.cpp
NativeVertexFormat.cpp
OGLBoundingBox.cpp
OGLBoundingBox.h
OGLMain.cpp
OGLNativeVertexFormat.cpp
OGLPerfQuery.cpp
OGLPerfQuery.h
OGLPipeline.cpp
OGLPipeline.h
OGLRender.cpp
OGLRender.h
OGLShader.cpp
OGLShader.h
OGLStreamBuffer.cpp
OGLStreamBuffer.h
OGLTexture.cpp
OGLTexture.h
PerfQuery.cpp
PerfQuery.h
OGLVertexManager.cpp
OGLVertexManager.h
ProgramShaderCache.cpp
ProgramShaderCache.h
Render.cpp
Render.h
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
VertexManager.cpp
VertexManager.h
VideoBackend.h
)

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26 changes: 13 additions & 13 deletions Source/Core/VideoBackends/OGL/OGL.vcxproj
Expand Up @@ -16,31 +16,31 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="OGLBoundingBox.cpp" />
<ClCompile Include="OGLMain.cpp" />
<ClCompile Include="OGLNativeVertexFormat.cpp" />
<ClCompile Include="OGLPerfQuery.cpp" />
<ClCompile Include="OGLPipeline.cpp" />
<ClCompile Include="OGLRender.cpp" />
<ClCompile Include="OGLShader.cpp" />
<ClCompile Include="OGLStreamBuffer.cpp" />
<ClCompile Include="OGLTexture.cpp" />
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="NativeVertexFormat.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="OGLVertexManager.cpp" />
<ClCompile Include="ProgramShaderCache.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="SamplerCache.cpp" />
<ClCompile Include="StreamBuffer.cpp" />
<ClCompile Include="VertexManager.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="GPUTimer.h" />
<ClInclude Include="OGLBoundingBox.h" />
<ClInclude Include="OGLPerfQuery.h" />
<ClInclude Include="OGLPipeline.h" />
<ClInclude Include="OGLRender.h" />
<ClInclude Include="OGLShader.h" />
<ClInclude Include="OGLStreamBuffer.h" />
<ClInclude Include="OGLTexture.h" />
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="GPUTimer.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="OGLVertexManager.h" />
<ClInclude Include="ProgramShaderCache.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="StreamBuffer.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
<ItemGroup>
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24 changes: 12 additions & 12 deletions Source/Core/VideoBackends/OGL/OGL.vcxproj.filters
Expand Up @@ -12,28 +12,28 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="NativeVertexFormat.cpp">
<ClCompile Include="OGLNativeVertexFormat.cpp">
<Filter>Decoder</Filter>
</ClCompile>
<ClCompile Include="VertexManager.cpp">
<ClCompile Include="OGLVertexManager.cpp">
<Filter>Decoder</Filter>
</ClCompile>
<ClCompile Include="BoundingBox.cpp">
<ClCompile Include="OGLBoundingBox.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="PerfQuery.cpp">
<ClCompile Include="OGLPerfQuery.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="ProgramShaderCache.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Render.cpp">
<ClCompile Include="OGLRender.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="StreamBuffer.cpp">
<ClCompile Include="OGLStreamBuffer.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="main.cpp" />
<ClCompile Include="OGLMain.cpp" />
<ClCompile Include="SamplerCache.cpp" />
<ClCompile Include="OGLTexture.cpp">
<Filter>Render</Filter>
Expand All @@ -46,22 +46,22 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="VertexManager.h">
<ClInclude Include="OGLVertexManager.h">
<Filter>Decoder</Filter>
</ClInclude>
<ClInclude Include="BoundingBox.h">
<ClInclude Include="OGLBoundingBox.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="PerfQuery.h">
<ClInclude Include="OGLPerfQuery.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="ProgramShaderCache.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Render.h">
<ClInclude Include="OGLRender.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="StreamBuffer.h">
<ClInclude Include="OGLStreamBuffer.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="SamplerCache.h" />
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Expand Up @@ -6,8 +6,8 @@

#include "Common/GL/GLUtil.h"

#include "VideoBackends/OGL/BoundingBox.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/OGLBoundingBox.h"
#include "VideoBackends/OGL/OGLRender.h"

#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/VideoConfig.h"
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File renamed without changes.
Expand Up @@ -45,12 +45,12 @@ Make AA apply instantly during gameplay if possible

#include "Core/Config/GraphicsSettings.h"

#include "VideoBackends/OGL/BoundingBox.h"
#include "VideoBackends/OGL/PerfQuery.h"
#include "VideoBackends/OGL/OGLBoundingBox.h"
#include "VideoBackends/OGL/OGLPerfQuery.h"
#include "VideoBackends/OGL/OGLRender.h"
#include "VideoBackends/OGL/OGLVertexManager.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoBackends/OGL/VideoBackend.h"

#include "VideoCommon/FramebufferManager.h"
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Expand Up @@ -6,9 +6,9 @@
#include "Common/GL/GLUtil.h"
#include "Common/MsgHandler.h"

#include "VideoBackends/OGL/OGLRender.h"
#include "VideoBackends/OGL/OGLVertexManager.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/VertexManager.h"

#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/VertexShaderGen.h"
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Expand Up @@ -2,14 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "VideoBackends/OGL/PerfQuery.h"
#include "VideoBackends/OGL/OGLPerfQuery.h"

#include <memory>

#include "Common/CommonTypes.h"
#include "Common/GL/GLExtensions/GLExtensions.h"

#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/OGLRender.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"

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File renamed without changes.
4 changes: 2 additions & 2 deletions Source/Core/VideoBackends/OGL/OGLPipeline.cpp
Expand Up @@ -5,10 +5,10 @@
#include "Common/Assert.h"

#include "VideoBackends/OGL/OGLPipeline.h"
#include "VideoBackends/OGL/OGLRender.h"
#include "VideoBackends/OGL/OGLShader.h"
#include "VideoBackends/OGL/OGLVertexManager.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoCommon/VideoConfig.h"

namespace OGL
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Expand Up @@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/OGLRender.h"

#include <algorithm>
#include <cinttypes>
Expand All @@ -22,13 +22,13 @@

#include "Core/Config/GraphicsSettings.h"

#include "VideoBackends/OGL/BoundingBox.h"
#include "VideoBackends/OGL/OGLBoundingBox.h"
#include "VideoBackends/OGL/OGLPipeline.h"
#include "VideoBackends/OGL/OGLShader.h"
#include "VideoBackends/OGL/OGLTexture.h"
#include "VideoBackends/OGL/OGLVertexManager.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/VertexManager.h"

#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/DriverDetails.h"
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File renamed without changes.
Expand Up @@ -2,14 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "VideoBackends/OGL/StreamBuffer.h"
#include "VideoBackends/OGL/OGLStreamBuffer.h"

#include "Common/Align.h"
#include "Common/GL/GLUtil.h"
#include "Common/MathUtil.h"
#include "Common/MemoryUtil.h"

#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/OGLRender.h"

#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/OnScreenDisplay.h"
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Expand Up @@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "VideoBackends/OGL/VertexManager.h"
#include "VideoBackends/OGL/OGLVertexManager.h"

#include <fstream>
#include <memory>
Expand All @@ -14,9 +14,9 @@
#include "Common/GL/GLExtensions/GLExtensions.h"

#include "VideoBackends/OGL/OGLPipeline.h"
#include "VideoBackends/OGL/OGLRender.h"
#include "VideoBackends/OGL/OGLStreamBuffer.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/StreamBuffer.h"

#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/Statistics.h"
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6 changes: 3 additions & 3 deletions Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
Expand Up @@ -21,10 +21,10 @@

#include "Core/ConfigManager.h"

#include "VideoBackends/OGL/OGLRender.h"
#include "VideoBackends/OGL/OGLShader.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/StreamBuffer.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoBackends/OGL/OGLStreamBuffer.h"
#include "VideoBackends/OGL/OGLVertexManager.h"

#include "VideoCommon/AsyncShaderCompiler.h"
#include "VideoCommon/GeometryShaderManager.h"
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2 changes: 1 addition & 1 deletion Source/Core/VideoBackends/OGL/SamplerCache.cpp
Expand Up @@ -3,7 +3,7 @@
// Refer to the license.txt file included.

#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/OGLRender.h"

#include <memory>

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2 changes: 1 addition & 1 deletion Source/Core/VideoBackends/OGL/SamplerCache.h
Expand Up @@ -10,7 +10,7 @@

#include "Common/CommonTypes.h"
#include "Common/GL/GLUtil.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/OGLRender.h"

namespace OGL
{
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