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Round viewport coordinates when vertex rounding is enabled #10398

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merged 3 commits into from Apr 9, 2022

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Pokechu22
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This should fix https://bugs.dolphin-emu.org/issues/9105 (an issue where a blue line appears in Wii Sports Resort's archery at 3x IR or higher).

The issue was caused by the game trying to reset the depth on a part of the screen by drawing a rectangle over it (object 264 in the fifolog), followed by it clearing the color of that region using an EFB copy, but at higher IRs these two things stop matching exactly.

Specifics

Object 264 has this:

BP register BPMEM_SCISSORTL
Scissor Top: 402
Scissor Left: 788

BP register BPMEM_SCISSORBR
Scissor Bottom: 489
Scissor Right: 852

BP register BPMEM_SCISSOROFFSET
Scissor X offset: 171
Scissor Y offset: 171

i.e. a scissor with a top coordinate of 402-(171*2)=60, a left coordinate of 446, a bottom coordinate of 147, and a right coordinate of 510, so a 65 by 88 scissor rectangle with the top-left at (446, 60).

It also has this:

XF register Write 6 XF regs at 101a
XFMEM_SETVIEWPORT + 0
Viewport width: 32.5
XFMEM_SETVIEWPORT + 1
Viewport height: -44
XFMEM_SETVIEWPORT + 2
Viewport z range: 16777216
XFMEM_SETVIEWPORT + 3
Viewport x origin: 820.766
XFMEM_SETVIEWPORT + 4
Viewport y origin: 446
XFMEM_SETVIEWPORT + 5
Viewport far z: 16777216

This is centered at y=446-(171*2)=104 and x=478.766, and has a radius of 32.5 horizontally/44 vertically, meaning the top-left is at (446.266, 60) and the size is 65 by 88. The problem here is the discrepancy between 446 and 446.266, which is too small to see on real hardware at 1x IR, and still too small at 2x IR (where it becomes 892 and 892.532; I think these both round to 892 due to pixel centering, but I'm not 100% sure), but is a problem at 3x IR (1338 vs 1338.798) and definitely a problem at 4x IR (1784 vs 1785.064). Note that there's no reason why the game couldn't have used precisely 446.

The EFB copy afterwards (EFB copy 27) uses this:

BP register BPMEM_EFB_TL
EFB Left: 446
EFB Top: 60

BP register BPMEM_EFB_WH
EFB Width: 64
EFB Height: 88

The mismatch between a width of 65 and of 64 is odd, and I'm not sure what the deal with it is, but it doesn't seem to actually cause problems (at least here), and existed before this PR.


Here's a quick summary of the affected coordinates before and after this PR:

Coord Old color Old depth New color New depth
Left 446 446 446 446
Top 60 60 60 60
Right 509 510 509 510
Bottom 147 147 147 147

And at 3x IR (with the 1x IR equivalent in parentheses):

Coord Old color Old depth New color New depth
Left 1338 (446) 1339 (446⅓) 1338 (446) 1338 (446)
Top 180 (60) 180 (60) 180 (60) 180 (60)
Right 1529 (509⅔) 1532 (510⅔) 1529 (509⅔) 1532 (510⅔)
Bottom 443 (147⅔) 443 (147⅔) 443 (147⅔) 443 (147⅔)

The only difference is the change from old depth left to new depth left, where it went from 446⅓ to 446. (Note that we don't want fractions on the top or left, but we want fractions on the bottom or right, since we want all pixels that correspond to a 1x IR pixel to be affected (e.g. if at 1x IR a pixel with x=147 is affected, we want x=147, x=147⅓, and x=147⅔ to be affected at 3x IR.)


This could be tied behind an option (either vertex rounding or a new one), but I don't think should make any difference at 1x IR and will only ever result in games rendering better (unlike vertex rounding, which slightly reduces detail).

@Pokechu22 Pokechu22 marked this pull request as draft January 26, 2022 21:21
@Pokechu22
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Pokechu22 commented Jan 26, 2022

With regards to the fifoci differences when this was always enabled, I did some testing with Star Fox Assault.

Images

Here's what it looks like on real hardware:

3_y0_x0
image
image

Here's what it looks like on master with vulkan for me:

1_y0_x0
image
image

And here's this PR:

1_y0_x0
image
image

Here's the viewport configuration:

XF register Write 6 XF regs at 101a
XFMEM_SETVIEWPORT + 0
Viewport width: 320
XFMEM_SETVIEWPORT + 1
Viewport height: -224
XFMEM_SETVIEWPORT + 2
Viewport z range: 16777215
XFMEM_SETVIEWPORT + 3
Viewport x origin: 662.5
XFMEM_SETVIEWPORT + 4
Viewport y origin: 566.5
XFMEM_SETVIEWPORT + 5
Viewport far z: 16777215

The viewport is centered at x=662.5-342=320.5, y=224.5, and the radii are 320 and 224, so it covers (.5, .5) to (640.5, 448.5). This PR ends up rounding that to (1, 1) to (641, 449), and because modern graphics APIs don't draw anything outside of the viewport, that means the row with y=0 and the column with x=0 render black. (Adjusting clipping to allow drawing outside of the viewport, needed by Mario Party 8, would get rid of the black row and column, but there still is an offset). Real hardware seems to work differently from rounding, so I'll put this behavior behind a checkbox (and enable it by default for Wii Sports Resort via gameini).

@Pokechu22
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I've made this configurable. Also, here are some images of how it affects Wii Sports Resort:

3x IR

00000000_2022-01-26_19-54-12
00000000_2022-01-26_19-54-24

1x IR

00000000_2022-01-26_19-54-44
00000000_2022-01-26_19-54-48

@Pokechu22 Pokechu22 marked this pull request as ready for review January 27, 2022 04:28
@Pokechu22
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After looking a bit further, I found a place where regular vertex rounding is needed in Wii Sports Resort:

Images

00000000_2022-01-26_21-30-17
00000000_2022-01-26_21-30-23

Look at the gradient between the "golf" and "1 player" text; there's a small section where it's missing (that shows the sky behind). This is because for some reason the gradient is actually two separate objects, and they don't line up perfectly. Vertex rounding fixes this perfectly, and as such maybe we should just combine viewport rounding with vertex rounding. There probably aren't any games that need viewport rounding but not vertex rounding. (As far as I can tell, this issue applies to all player count select menus in Wii Sports Resort, not just golf, but I might be wrong.)

@JMC47
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JMC47 commented Jan 27, 2022

That sounds reasonable to me.

@Pokechu22 Pokechu22 force-pushed the viewport-rounding branch 3 times, most recently from b37b769 to 4308134 Compare January 27, 2022 06:10
@Pokechu22 Pokechu22 changed the title Round viewport coordinates to the nearest integer Round viewport coordinates when vertex rounding is enabled Jan 27, 2022
@iwubcode
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It seems reasonable to me to add this to vertex rounding for now. If we ever run into a case where a user needs the old behavior to NOT occur but the new viewport rounding to occur, we can create a new setting.

@Pokechu22 - can you update the vertex rounding description in the meantime?

@Pokechu22
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This is the existing description:

static const char TR_VERTEX_ROUNDING_DESCRIPTION[] = QT_TR_NOOP(
"Rounds 2D vertices to whole pixels.<br><br>Fixes graphical problems in some games at "
"higher internal resolutions. This setting has no effect when native internal "
"resolution is used.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>");

I'm not sure what I could add to it that would be useful to end-users; sure, I could also mention that it also rounds viewport coordinates, but I don't know if that'd be useful. I could add something about "sometimes reduces detail or moves things slightly" (the latter applies to both viewport and vertex rounding, while the former only to vertex rounding), I guess.

@iwubcode
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iwubcode commented Jan 27, 2022

Would be curious to hear from others. I'd probably opt for "rounds viewport" but I can appreciate most users aren't going to care about that distinction.

I was more thinking it could possibly help for support. Ex: a user says: "I'm seeing this issue in this build" and we didn't remember that vertex rounding changed, we might see the description and go "OH YEAH it does more than round the vertices now". Actually maybe change the checkbox title too in that case. "Vertex/Viewport Rounding".

EDIT: If you decide to this, I'd keep it simple, something like:

Rounds 2D vertices to whole pixels and rounds the viewport to a whole number.

Fixes graphical problems in some games at higher internal resolutions. This setting has no effect when native internal resolution is used.

@philou-felin
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I am that kind of end user and, while English is not my native language, I still need to say that I'm not sure I understand the "viewport" part of the setting.

I think I remember "viewport" being the "windows" which displays the video and the graphics, like "viewport" is a thing in Web pages.

It think you should keep the mention about coordinates, because it seems these are the one being rounded and it makes more sense to me... ... Honestly, I think @iwubcode has a point about tech support / troubleshooting. Maybe what you really need here is a good enough reminder for people who'll help end-users like me on the forum or anywhere else...

Hopefully I'm not being detrimental here by participating.

@Pokechu22
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Pokechu22 commented Jan 27, 2022

I think I remember "viewport" being the "windows" which displays the video and the graphics, like "viewport" is a thing in Web pages.

"Viewport" is one of those terms that has a ton of different meanings; computer graphics has a lot of terms like that unfortunately. The applicable meaning is in this English Wikipedia article (I think this is the applicable part of the Spanish article, and I can't say with certainty where it is in other languages).

In 3D computer graphics it refers to the 2D rectangle used to project the 3D scene to the position of a virtual camera. A viewport is a region of the screen used to display a portion of the total image to be shown.


I also need to correct myself about that earlier "loses detail" comment: vertex rounding doesn't actually lose detail. I thought it applied to both 3D and 2D vertices and adjusted positions in 2D space (while still leaving the depth in tact), but no, the description is correct: it only moves 2D vertices (presumably only vertices using an orthographic projection instead of a perspective projection, but I haven't completely checked that). This means only user interface stuff is moved for the most part, but 3D models that are rendered in the distance still have full detail.

@JMC47
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JMC47 commented Jan 29, 2022

I think changing the name would possibly confuse people, and most people don't know terminology like that. And to be honest, I wouldn't recognize that as a Viewport rounding issue at a glance (The Wii Sports Blue Line) so I'm okay with keeping the name as is. In fact, I'd prefer it. The stuff being in the description is fine enough. I'm just worried about regressions in other Vertex rounding games, so I'll do some testing later.

@Pokechu22
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Yeah, I think to an end-user, the only way to tell the difference would be to try to enable vertex rounding, see that it didn't help, and wonder why. And I guess if you're willing to use terminology loosely, the corners of the viewport are vertices (though that's not how the viewport works internally), and we're rounding those like we'd round any other 2D vertices. So it's probably fine to leave the name as-is.

@Pokechu22 Pokechu22 force-pushed the viewport-rounding branch 2 times, most recently from 289d7a0 to 2fb7fac Compare February 11, 2022 18:39
@Pokechu22 Pokechu22 force-pushed the viewport-rounding branch 2 times, most recently from a4de530 to 2635a32 Compare February 23, 2022 01:24
@Pokechu22 Pokechu22 force-pushed the viewport-rounding branch 2 times, most recently from b0dc6e0 to 5a99b19 Compare April 7, 2022 19:08
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Code looks fine. I'm not sure what side-effects this has, but since it's only on when a setting that we already know is hacky is on, it's probably fine.

@Pokechu22 Pokechu22 merged commit d7709d4 into dolphin-emu:master Apr 9, 2022
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t895 added a commit to t895/dolphin that referenced this pull request Apr 23, 2022
commit 4c080b8
Merge: e0afcb3 a7111e3
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 23 22:23:31 2022 +0200

    Merge pull request dolphin-emu#10578 from TryTwo/PR_MemoryWidget_Dual_Views

    Debugger MemoryWidget: Add dual views

commit e0afcb3
Merge: cb5e967 b5a7ae5
Author: JosJuice <josjuice@gmail.com>
Date:   Sat Apr 23 22:04:10 2022 +0200

    Merge pull request dolphin-emu#10540 from nyanpasu64/fix-gcadapter-atomics

    Remove atomic usage and fix mutex locking in GCAdapter code

commit cb5e967
Merge: 8b5a61b 235f729
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 23 21:07:35 2022 +0200

    Merge pull request dolphin-emu#10596 from richarm4/patch-3

    Added space in comment

commit 235f729
Author: Matthew Richards-Wells <91291346+richarm4@users.noreply.github.com>
Date:   Wed Apr 20 12:49:17 2022 -0700

    GameSettings: Add missing space in comment.

commit 8b5a61b
Merge: 19c71db 12cd81b
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 23 20:32:47 2022 +0200

    Merge pull request dolphin-emu#10599 from shuffle2/libusb

    Libusb fixups

commit 19c71db
Merge: 69ca38d f5f5262
Author: Mai M <mathew1800@gmail.com>
Date:   Sat Apr 23 06:10:20 2022 -0400

    Merge pull request dolphin-emu#10597 from Simonx22/fix-ingame-menu-design

    Android: Fix in game menu rippleColor and colorEdgeEffect

commit a7111e3
Author: TryTwo <taolas@gmail.com>
Date:   Sun Apr 17 00:47:05 2022 -0700

    Dual View any size.

commit 69ca38d
Merge: 56bb965 6eb9111
Author: JosJuice <josjuice@gmail.com>
Date:   Sat Apr 23 10:25:48 2022 +0200

    Merge pull request dolphin-emu#10600 from t895/modern-card

    Android: Modernize game card

commit 56bb965
Merge: 2e01dc0 7840798
Author: JMC47 <JMC4789@gmail.com>
Date:   Fri Apr 22 23:24:22 2022 -0400

    Merge pull request dolphin-emu#10584 from Pokechu22/emboss-single-normal-v2

    VideoCommon: Handle emboss texgen with only a single normal

commit 6eb9111
Author: Charles Lombardo <clombardo169@gmail.com>
Date:   Fri Apr 22 12:56:58 2022 -0400

    Modernize game card

    +Remove background on card
    +Increase max # of lines for game title
    +Root layout is now a linear layout with the card view rounding the corners on the box art

commit 7840798
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Tue Apr 19 17:46:20 2022 -0700

    VideoCommon: Add comment explaining why only the first normal gets normalized

    Co-authored-by: Scott Mansell <phiren@gmail.com>

commit 2a5c77f
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Apr 13 22:03:34 2022 -0700

    VideoCommon: Handle emboss texgen with only a single normal

    Fixes a large number of effects in Rogue Squadron 2 and 3.

commit 39b2854
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Thu Apr 14 12:01:57 2022 -0700

    VertexLoader: Convert count register to remaining register

    This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier.  This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.

commit 97d0ff5
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Apr 13 16:12:53 2022 -0700

    Convert vertex loader position cache to std::array

commit f722bdf
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Apr 13 20:57:38 2022 -0700

    VertexLoaderX64: Refactor so that zfreeze is only in one place

    (Specifically, the copy for VertexLoaderManager::position_cache.  The position matrix index happens elsewhere, and the float path still has special logic to copy to scratch3.)

commit 6f1350a
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Apr 13 17:03:53 2022 -0700

    VertexLoaderARM64: Fix z-freeze position matrix index

    Before, it would always write to index 0 (which is unused).  Now it writes to the correct index.

commit 04fdadd
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Fri Apr 22 12:50:44 2022 -0700

    VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal

commit 88134a6
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Tue Dec 28 13:01:57 2021 -0800

    VertexShaderGen: Simplify normal calculation

    This is a readability change; there should be no functional or performance differences.

commit 12cd81b
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 08:58:38 2022 -0700

    GCAdapter: don't call libusb_detach_kernel_driver on apple

commit 5cd3cf9
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 08:48:28 2022 -0700

    GCAdapter: fix retval check of libusb_detach_kernel_driver

commit 978c908
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 07:37:56 2022 -0700

    GCAdapter: move libusb context teardown last

commit 1c9dfb7
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 07:36:56 2022 -0700

    GCAdapter: some macro cleanup

commit f52d948
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 07:12:09 2022 -0700

    GCAdapter: set read/write thread names

commit 0a07c76
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 07:07:20 2022 -0700

    update libusb submodule to latest

commit af930bc
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 07:05:41 2022 -0700

    make libusb submodule shallow

commit 2e01dc0
Merge: 3172199 ef760ee
Author: Mai M <mathew1800@gmail.com>
Date:   Thu Apr 21 17:32:13 2022 -0400

    Merge pull request dolphin-emu#10592 from AdmiralCurtiss/pointerwrap-protections

    Common/PointerWrap: Prevent reads/writes past the end of the buffer.

commit 3172199
Merge: 902e45b 70507c2
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Thu Apr 21 18:50:08 2022 +0200

    Merge pull request dolphin-emu#10577 from shuffle2/libusb

    update libusb to v1.0.26

commit f5f5262
Author: Simonx22 <simon@oatmealdome.me>
Date:   Wed Apr 20 16:22:06 2022 -0400

    Android: Fix in game menu rippleColor and colorEdgeEffect

commit 902e45b
Merge: 3ed9d5a c925f10
Author: Mai M <mathew1800@gmail.com>
Date:   Wed Apr 20 06:22:17 2022 -0400

    Merge pull request dolphin-emu#10595 from richarm4/patch-1

    Minor text capitalization

commit c925f10
Author: Matthew Richards-Wells <91291346+richarm4@users.noreply.github.com>
Date:   Wed Apr 20 02:07:31 2022 -0700

    Minor text capitalization

    Changed "$Swords/Shields/boots/tunics" to "$Swords/Shields/Boots/Tunics" for consistent capitalization in the line.

commit ef760ee
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Mon Apr 18 04:13:25 2022 +0200

    Common/PointerWrap: Prevent reads/writes past the end of the buffer.

commit 70507c2
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Mon Apr 11 06:04:20 2022 -0700

    update to libusb v1.0.26
    moves libusb from vendored to submodule

commit 853cf4f
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Mon Apr 18 03:41:14 2022 +0200

    Common/PointerWrap: Hide internals.

commit 3ed9d5a
Merge: 0ec3f3a 342af65
Author: Mai M <mathew1800@gmail.com>
Date:   Sun Apr 17 05:43:06 2022 -0400

    Merge pull request dolphin-emu#10589 from JosJuice/android-more-init-checks

    Android: Use AfterDirectoryInitializationRunner more comprehensively

commit cc22f1a
Author: TryTwo <taolas@gmail.com>
Date:   Wed Apr 6 22:50:05 2022 -0700

    MemoryWidget add dual views for two separate column types. Force first column to be Hex32.

commit 342af65
Author: JosJuice <josjuice@gmail.com>
Date:   Sat Apr 16 15:04:29 2022 +0200

    Android: Use AfterDirectoryInitializationRunner more comprehensively

    Should fix the crash reported in https://bugs.dolphin-emu.org/issues/12885

commit 0ec3f3a
Merge: 0a4805c a2aecc3
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 16 14:35:29 2022 +0200

    Merge pull request dolphin-emu#10563 from TryTwo/PR_MemoryWidget_Display_Types

    Debugger MemoryWidget: More display types, use combo box for options

commit a2aecc3
Author: TryTwo <taolas@gmail.com>
Date:   Wed Apr 6 02:36:09 2022 -0700

    Debugger MemoryWidget: More display types, use combo box for display options. Add alignment and riw length options.

commit 0a4805c
Merge: c5c4169 5c687fc
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 16 03:42:55 2022 +0200

    Merge pull request dolphin-emu#10582 from AdmiralCurtiss/fmt-float

    Common/StringUtil: Use simpler formatting for floats and doubles.

commit c5c4169
Merge: 36678dc 59f299d
Author: Scott Mansell <phiren@gmail.com>
Date:   Fri Apr 15 11:12:49 2022 +1200

    Merge pull request dolphin-emu#10255 from Pokechu22/sw-zfreeze

    Software: Fix zfreeze with CullMode::All

commit 36678dc
Merge: 3fdc6cb 9994363
Author: Scott Mansell <phiren@gmail.com>
Date:   Fri Apr 15 10:43:59 2022 +1200

    Merge pull request dolphin-emu#10585 from Pokechu22/apple-m1-unit-tests-f-string

    Apple M1: Fix "Building and running unit tests" message

commit 9994363
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Thu Apr 14 15:34:52 2022 -0700

    Apple M1: Fix "Building and running unit tests" message

    For {arch} to be converted, the string needs to be an f-string.

commit 3fdc6cb
Merge: edbb0f4 c95c43b
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Wed Apr 13 12:18:41 2022 +0200

    Merge pull request dolphin-emu#10486 from ttttcrngyblflpp/negative-axis-scaling

    Make pos/neg analog axes symmetrical

commit 5c687fc
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Tue Apr 12 23:35:19 2022 +0200

    Common/StringUtil: Use simpler formatting for floats and doubles.

commit edbb0f4
Merge: 62cc7cc ef8e461
Author: JosJuice <josjuice@gmail.com>
Date:   Tue Apr 12 21:40:31 2022 +0200

    Merge pull request dolphin-emu#10581 from shuffle2/win-pch

    windows: buildfix if pch not used

commit ef8e461
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Tue Apr 12 12:27:28 2022 -0700

    windows: buildfix if pch not used

commit 62cc7cc
Merge: 2f90a2c 8466d43
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Tue Apr 12 10:35:56 2022 +0200

    Merge pull request dolphin-emu#10579 from shuffle2/mbedtls-build

    cmake: fix build of mbedtls from Externals

commit 8466d43
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Mon Apr 11 03:55:47 2022 -0700

    cmake: fix build of mbedtls from Externals

commit 2f90a2c
Merge: 1f4df1d c5b0b92
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Mon Apr 11 04:09:02 2022 +0200

    Merge pull request dolphin-emu#10574 from EternityShack/master

    MemoryWidget: Load Files to Memory

commit c5b0b92
Author: EternityShack <powmert323@gmail.com>
Date:   Sun Apr 10 21:02:33 2022 -0500

    MemoryWidget: Load Files to Memory

commit 1f4df1d
Merge: 41a831d abffa93
Author: Pokechu22 <pokechu022@gmail.com>
Date:   Sun Apr 10 12:51:17 2022 -0700

    Merge pull request dolphin-emu#10576 from JosJuice/moltenvk-curlies

    MoltenVK: Fix pixel shader typo

commit abffa93
Author: JosJuice <josjuice@gmail.com>
Date:   Sun Apr 10 20:51:20 2022 +0200

    MoltenVK: Fix pixel shader typo

commit 41a831d
Author: JosJuice <josjuice@gmail.com>
Date:   Sun Apr 10 19:44:17 2022 +0200

    Translation resources sync with Transifex

commit e932a1b
Merge: d7709d4 3382408
Author: Mai M <mathew1800@gmail.com>
Date:   Sat Apr 9 14:19:39 2022 -0400

    Merge pull request dolphin-emu#10571 from AdmiralCurtiss/ffmpeg-custom-pix-fmt

    VideoCommon/FrameDump: Allow user to specify a pixel format.

commit 59f299d
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Mon Nov 29 17:51:02 2021 -0800

    Software: Fix zfreeze with CullMode::All

commit 164e0f7
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Tue Nov 30 22:33:31 2021 -0800

    Software: Store offset in Slope

    This is needed since we need a separate offset for zfreeze to work correctly.  It also makes the code a bit less jank.

commit 3a742e9
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Tue Nov 30 17:51:43 2021 -0800

    Software: Remove config to disable ZComploc and ZFreeze

    These aren't particularly useful, and make the code a bit more confusing.  If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them.  They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.

commit d7709d4
Merge: 91192ef 4e9a314
Author: Pokechu22 <pokechu022@gmail.com>
Date:   Fri Apr 8 19:17:35 2022 -0700

    Merge pull request dolphin-emu#10398 from Pokechu22/viewport-rounding

    Round viewport coordinates when vertex rounding is enabled

commit 4e9a314
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Jan 26 12:09:00 2022 -0800

    Round viewport coordinates when vertex rounding is enabled

    This should fix https://bugs.dolphin-emu.org/issues/9105

commit dbb857b
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Jan 26 19:11:11 2022 -0800

    VertexShaderManager: Use g_ActiveConfig.UseVertexRounding()

commit f6ab317
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Jan 26 15:48:12 2022 -0800

    Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING)

commit 91192ef
Merge: f92b7f4 5516d46
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 21:24:59 2022 -0400

    Merge pull request dolphin-emu#10573 from AdmiralCurtiss/pr10472

    DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.

commit 5516d46
Author: 3t13nn3 <etiennepenault1997@gmail.com>
Date:   Wed Feb 23 16:59:21 2022 +0100

    DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.

    Fixes https://bugs.dolphin-emu.org/issues/12771

commit f92b7f4
Merge: e3106e8 2e1f890
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 20:53:52 2022 -0400

    Merge pull request dolphin-emu#10508 from JosJuice/android-pointer-down

    Android: Only use getActionIndex for ACTION_POINTER_DOWN/ACTION_POINTER_UP

commit e3106e8
Merge: 417531f da12ff0
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 20:53:25 2022 -0400

    Merge pull request dolphin-emu#10503 from JosJuice/android-directoryinitialization-thread

    Android: Actually use a thread for DirectoryInitialization

commit 417531f
Merge: 004e834 d8a5a88
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 20:52:25 2022 -0400

    Merge pull request dolphin-emu#10545 from OatmealDome/mbedtls-2.28.0

    Externals: Update mbedtls to 2.28.0

commit 004e834
Merge: d4e4b56 db4d81b
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 20:51:36 2022 -0400

    Merge pull request dolphin-emu#10558 from shuffle2/lang

    windows: simplify handling of gettext

commit d4e4b56
Merge: dcf27b9 4120870
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 20:50:12 2022 -0400

    Merge pull request dolphin-emu#10562 from JosJuice/android-double-tap-get

    Android: Fix displaying the current value of double tap setting

commit dcf27b9
Merge: 120208a df214af
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 20:47:57 2022 -0400

    Merge pull request dolphin-emu#10572 from AdmiralCurtiss/ffmpeg-log-va-list

    VideoCommon/FrameDump: Fix log messages with arguments.

commit df214af
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 9 01:42:02 2022 +0200

    VideoCommon/FrameDump: Fix log messages with arguments.

commit 36134ab
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 9 01:41:40 2022 +0200

    Common/LogManager: Add generic printf-style log function that takes a va_list instead of va_args.

commit 3382408
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 9 00:45:49 2022 +0200

    VideoCommon/FrameDump: Allow user to specify a pixel format.

commit 120208a
Merge: 23508ca fbc9bf2
Author: Pokechu22 <pokechu022@gmail.com>
Date:   Fri Apr 8 14:35:03 2022 -0700

    Merge pull request dolphin-emu#10543 from Minty-Meeo/initmmio-combine

    Combine InitMMIO and InitMMIOWii

commit 23508ca
Merge: 0c7f992 53cf78d
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Fri Apr 8 05:28:22 2022 +0200

    Merge pull request dolphin-emu#7675 from TryTwo/Debugger_Code_Features

    Debugger: Get target memory in load/store instructions

commit 0c7f992
Merge: e021940 5fda8ee
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Fri Apr 8 03:37:08 2022 +0200

    Merge pull request dolphin-emu#10565 from AdmiralCurtiss/wgi-win7

    Core/WGInput: Dynamically load winrt function addresses.

commit 5fda8ee
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Thu Apr 7 06:34:39 2022 +0200

    Core/WGInput: Dynamically load winrt function addresses.

commit e021940
Merge: 7a33659 af316f7
Author: JMC47 <JMC4789@gmail.com>
Date:   Thu Apr 7 17:01:56 2022 -0400

    Merge pull request dolphin-emu#10412 from Pokechu22/sw-efb-peek-alpha

    Software: Implement pixel engine alpha read mode

commit 7a33659
Merge: 6a326a9 bbb64ff
Author: JosJuice <josjuice@gmail.com>
Date:   Thu Apr 7 21:00:24 2022 +0200

    Merge pull request dolphin-emu#10485 from JosJuice/real-ocol0-logic-ops

    Shadergen: Use real_ocol0 workaround for shader logic ops

commit 6a326a9
Merge: 17b17e3 1ad7aac
Author: JosJuice <josjuice@gmail.com>
Date:   Thu Apr 7 20:59:17 2022 +0200

    Merge pull request dolphin-emu#10544 from AdmiralCurtiss/default-font-size-workaround

    Qt: Set font size for default debug font.

commit 17b17e3
Merge: a8654e2 bed9175
Author: JosJuice <josjuice@gmail.com>
Date:   Thu Apr 7 20:58:22 2022 +0200

    Merge pull request dolphin-emu#10552 from Gamer64ytb/display-cutout

    Android: Implement expand display cutout option.

commit a8654e2
Merge: e3ca3e7 57733dd
Author: JosJuice <josjuice@gmail.com>
Date:   Thu Apr 7 20:58:09 2022 +0200

    Merge pull request dolphin-emu#10560 from JosJuice/android-wii-disc-update

    Android: Implement installing system update from disc image

commit e3ca3e7
Merge: 38bf282 6e83e36
Author: JosJuice <josjuice@gmail.com>
Date:   Thu Apr 7 20:57:55 2022 +0200

    Merge pull request dolphin-emu#10568 from Pokechu22/msbuild-WGInput

    msbuild: Move WGInput to DolphinLib.props

commit 6e83e36
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Thu Apr 7 11:37:12 2022 -0700

    msbuild: Move WGInput to DolphinLib.props

    It was accidentally put into the main DolphinLib.vcxproj in dolphin-emu#7614.

commit 38bf282
Merge: 368342c 5b658e7
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Thu Apr 7 14:41:01 2022 +0200

    Merge pull request dolphin-emu#10567 from sepalani/fix-float-preview

    MemoryWidget: Fix preview of zero as float/double

commit 5b658e7
Author: Sepalani <sepalani@hotmail.fr>
Date:   Thu Apr 7 11:55:23 2022 +0400

    MemoryWidget: Fix preview of zero as float/double

commit 368342c
Merge: 242cd4c ed96b8e
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Thu Apr 7 02:13:21 2022 +0200

    Merge pull request dolphin-emu#10528 from TryTwo/PR_Debugger_Memory_Input_Types

    Debugger: MemoryWidget: add float and integer input types. Add input preview.

commit ed96b8e
Author: TryTwo <taolas@gmail.com>
Date:   Wed Apr 6 16:20:55 2022 -0700

    Debugger MemoryWidget: add float and integer inputs. Add input preview. Change input logic. Use combobox for options.

commit 242cd4c
Merge: 085c86a c8d953d
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Wed Apr 6 14:38:25 2022 +0200

    Merge pull request dolphin-emu#10555 from Dentomologist/fix_manual_update_check_when_autoupdate_disabled

    Updater: Fix manual update check when autoupdate is disabled

commit 4120870
Author: JosJuice <josjuice@gmail.com>
Date:   Tue Apr 5 19:08:58 2022 +0200

    Android: Remove nonsense code from double tap setting dialog

    The currentValue variable doesn't use InputOverlay.OVERLAY_
    constants, it uses NativeLibrary.ButtonType constants.

    Sigh, why do enums have to be so bad on Android that Google
    recommends against using them :(

    Anyway, simply not doing anything is a reasonable option here.
    What happens then is that if the currently selected button is
    invalid for the current controller, none of the available options
    in the dialog will be pre-selected.

commit cdff426
Author: JosJuice <josjuice@gmail.com>
Date:   Tue Apr 5 18:58:29 2022 +0200

    Android: Fix displaying the current value of double tap setting

commit 085c86a
Merge: a4445fa 566dfc1
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Tue Apr 5 01:14:43 2022 +0200

    Merge pull request dolphin-emu#7614 from jordan-woyak/windows-gaming-input

    InputCommon: Add Windows.Gaming.Input to ControllerInterface.

commit 566dfc1
Author: Jordan Woyak <jordan.woyak@gmail.com>
Date:   Wed Mar 2 15:40:20 2022 -0600

    ControllerInterface: Update sort priorities.

commit 076a262
Author: Jordan Woyak <jordan.woyak@gmail.com>
Date:   Tue Oct 20 11:30:15 2020 -0500

    InputCommon: Add Windows.Gaming.Input to ControllerInterface.

commit bed9175
Author: Gamer64ytb <76565986+Gamer64ytb@users.noreply.github.com>
Date:   Sat Apr 2 17:58:18 2022 +0200

    Android: Implement expand display cutout option.

    Some ROMs don't have fullscreen feature, for example Pixel Experience, so have a option for that is better. Also you don't need put the app on fullscreen anymore with that.

commit 57733dd
Author: JosJuice <josjuice@gmail.com>
Date:   Sun Apr 3 11:04:40 2022 +0200

    Android: Implement installing system update from disc image

commit d8a5a88
Author: OatmealDome <julian@oatmealdome.me>
Date:   Sat Apr 2 19:30:22 2022 -0400

    Externals: Update mbedtls to 2.28.0

commit a4445fa
Merge: 113fdc9 818f6c8
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sun Apr 3 01:22:39 2022 +0200

    Merge pull request dolphin-emu#10557 from shuffle2/msvc-secure-scl

    msbuild: don't explicitly set _SECURE_SCL

commit 818f6c8
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Sat Apr 2 15:22:27 2022 -0700

    msbuild: don't explicitly set _SECURE_SCL

commit db4d81b
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Sat Apr 2 15:22:02 2022 -0700

    windows: simplify handling of gettext
    fixes binplace on first build

commit c8d953d
Author: Dentomologist <dentomologist@gmail.com>
Date:   Sat Apr 2 11:52:51 2022 -0700

    Updater: Fix manual update check when autoupdate is disabled

commit 113fdc9
Merge: c028f96 1942629
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 2 15:17:15 2022 +0200

    Merge pull request dolphin-emu#10534 from AdmiralCurtiss/more-cheat-search-qol

    DolphinQt: More Cheat Search QoL

commit c028f96
Merge: 25c173c e6ed77b
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 2 14:57:39 2022 +0200

    Merge pull request dolphin-emu#10550 from shuffle2/cpp-conform

    msvc: enable conformant __cplusplus macro

commit e6ed77b
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Sat Apr 2 02:07:41 2022 -0700

    msvc: enable conformant __cplusplus macro

commit 25c173c
Merge: 4957b2e 88a1acd
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 2 05:42:33 2022 +0200

    Merge pull request dolphin-emu#8732 from dreamsyntax/debugger-function-differencing

    Qt/Debugger CodeWidget: Record and find specific functions by differencing

commit 1942629
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Fri Mar 25 09:48:16 2022 +0100

    DolphinQt/CheatSearchWidget: Drop whitespace when parsing integers and floats from the user.

commit 7f2fed0
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Fri Mar 25 09:40:24 2022 +0100

    DolphinQt/CheatsManager: Don't leak closed cheat search tabs.

commit 48c4ebe
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Fri Mar 25 09:33:17 2022 +0100

    DolphinQt/CheatSearchWidget: Remember state of Hex checkboxes across sessions.

commit 1ad7aac
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Thu Mar 31 05:28:39 2022 +0200

    Qt: Set font size for default debug font.

commit 4957b2e
Merge: cc3f820 4fad2c2
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Thu Mar 31 05:24:00 2022 +0200

    Merge pull request dolphin-emu#10530 from shuffle2/win-ffmpeg

    windows: move ffmpeg bins to submodule

commit cc3f820
Merge: 0204b11 8f85e38
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Wed Mar 30 22:53:05 2022 +0200

    Merge pull request dolphin-emu#10542 from TryTwo/PR_MemoryViewWidget_Spacing

    Debugger MemoryViewWidget: fixed, tighter spacing

commit 4fad2c2
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Wed Mar 23 12:26:22 2022 -0700

    framedump: enable compat with utvideo codec

commit decaea8
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Thu Mar 24 04:47:43 2022 -0700

    FrameDump: improve debug logging

commit 09432ef
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Wed Mar 23 12:24:35 2022 -0700

    windows: move ffmpeg bins to submodule
    udpate ffmpeg to b1cbeabf5e4b3234e895a58bafa371bfb792baf0
    enable ffmpeg on arm64

commit af316f7
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Sat Jan 29 13:53:54 2022 -0800

    Software: Implement pixel engine alpha read mode

commit 8882eb0
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Sat Jan 29 13:28:17 2022 -0800

    PixelEngine: Convert to BitField and enum class

commit 45b8ebe
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Sat Jan 29 13:02:05 2022 -0800

    PixelEngine: Remove old comment

    This comment was added in 76d24f2 (the link was updated in 5799824, but both are dead now).  An archived version is at https://web.archive.org/web/20090830050441/http://developer.nvidia.com/object/General_FAQ.html#t6 but it's about the number of available texture units, which doesn't seem relevant to PixelEngine.

commit 8f85e38
Author: TryTwo <taolas@gmail.com>
Date:   Mon Mar 28 16:08:31 2022 -0700

    Debugger MemoryViewWidget: fixed, tighter spacing

commit fbc9bf2
Author: Minty-Meeo <45425365+Minty-Meeo@users.noreply.github.com>
Date:   Tue Mar 29 01:16:41 2022 -0500

    Combine InitMMIO and InitMMIOWii

commit 0204b11
Merge: c08a23b 8a0c681
Author: JosJuice <josjuice@gmail.com>
Date:   Mon Mar 28 17:55:48 2022 +0200

    Merge pull request dolphin-emu#10541 from t895/list-fix

    Android: Fix games list padding

commit 8a0c681
Author: Charles Lombardo <clombardo169@gmail.com>
Date:   Mon Mar 28 09:42:43 2022 -0400

    Android: Fix games list padding

    Use clipToPadding="false" to prevent top white bar when scrolling

commit b5a7ae5
Author: nyanpasu64 <nyanpasu64@tuta.io>
Date:   Sun Mar 27 22:37:43 2022 -0700

    Fix locking the wrong mutex in GCAdapter_Android.cpp ResetRumble()

    I am not confident there are no race conditions between s_write_mutex,
    s_controller_write_payload_size, and s_controller_write_payload. But
    this code should be safer than before.

commit 7616027
Author: nyanpasu64 <nyanpasu64@tuta.io>
Date:   Sun Mar 27 22:27:44 2022 -0700

    Remove unnecessary atomic usage in GCAdapter_Android.cpp

    s_controller_write_payload_size needs to remain an atomic because Read()
    loads and stores without holding a mutex, Output() stores while holding
    s_write_mutex, and ResetRumble() stores while holding s_read_mutex! I'm
    pretty sure this code is wrong, specifically ResetRumble().

commit 871b01a
Author: nyanpasu64 <nyanpasu64@tuta.io>
Date:   Sun Mar 27 22:25:40 2022 -0700

    Remove unnecessary atomic usage in GCAdapter.cpp

    You can safely read or write non-atomic integers on multiple threads,
    as long as every thread reading or writing it holds the same mutex
    while doing so (here, s_mutex).

    Removing the atomic accesses makes the code faster, but the actual
    performance difference is probably negligible.

commit 88a1acd
Author: dreamsyntax <dreamsyntax@gmail.com>
Date:   Wed Apr 8 18:12:23 2020 -0700

    implement CodeDiffTool Feature
    Add Diff button to CodeWidget
    Add Code Diff Tool window for recording and differencing functions. Allows finding specific functions based on when they run.

commit 53cf78d
Author: TryTwo <taolas@gmail.com>
Date:   Thu Mar 17 12:53:38 2022 -0700

    Gekko constistancy changes. Add context item to codeview to show or copy a load/store target memory address from instructions at or near PC when paused.

commit 2e1f890
Author: JosJuice <josjuice@gmail.com>
Date:   Sat Mar 12 21:05:59 2022 +0100

    Android: Only use getActionIndex for ACTION_POINTER_DOWN/ACTION_POINTER_UP

    According to the documentation, getActionIndex should only be
    used with ACTION_POINTER_DOWN and ACTION_POINTER_UP. We've had a
    few crashes reported in the Play Console regarding invalid pointer
    indices for getY, and I'm hoping this will help with that.

commit da12ff0
Author: JosJuice <josjuice@gmail.com>
Date:   Tue Mar 8 22:29:07 2022 +0100

    Android: Actually use a thread for DirectoryInitialization

    `((Runnable) () -> init(context)).run()` is just a more complicated way
    of writing `init(context)`, and doesn't on its own launch a thread.

commit bbb64ff
Author: JosJuice <josjuice@gmail.com>
Date:   Sun Feb 27 16:48:28 2022 +0100

    Shadergen: Use real_ocol0 workaround for shader logic ops

    Previously we were using this workaround when using framebuffer fetch
    to emulate dual source blending, but it seems like we also need to use
    it when using framebuffer fetch to emulate logic ops, otherwise some
    Adreno devices get a crash when compiling OpenGL ES ubershaders.

    Using the workaround in specialized shaders doesn't seem to be
    necessary, but I've made the same change there for consistency.

    This gets us closer to fixing https://bugs.dolphin-emu.org/issues/12791
    but doesn't actually fix it.

commit c95c43b
Author: Tony Gong <gr8tony@hotmail.com>
Date:   Sun Feb 27 09:58:21 2022 -0800

    Make pos/neg analog axes symmetrical

    Currently, the axes for the main and C sticks range from 0-255, with
    128 being the mid-point; but this isn't symmetrical: the negative axis
    has 128 values not including 0, while the positive axis has 127 values
    not including 0.

    Normalizing so that the range is 1-255 makes the positive and negative
    axes symmetrical. The inability to yield 0 shouldn't be an issue as a
    real GC controller cannot yield it anyway.
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