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Debugger: MemoryWidget: add float and integer input types. Add input preview. #10528

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TryTwo
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@TryTwo TryTwo commented Mar 22, 2022

inputpreview

Data preview has automatic spacing per byte.

Float is only for singles.
Integer can accept both unsigned and signed numbers up to 4 bytes.
Hex is right aligned and based on the view type. Leading zeroes are always filled automatically.

View-based input:

  • "-2" integer in u8 view is FE, and in u16 view it's FF FE
  • "1" hex in u32 view is 00 00 00 01, and in u16 view it's 00 01
  • "123" hex in u8 view is 01 23 and 12345 -> 01 23 45. (u8 x3)
  • "12345" hex in u16 view is 00 01 23 45 (u16 x2)

Fixed a bug where an empty address offset would throw an error.

Loses the ability for infinite length hex string input, but still has it for ascii. Hex max length is 8 bytes. I could go back and redo it if people actually slam massive hex strings in there.

Not sure if anyone is against right-aligned. For me, when inputting 4 byte numbers, I'm either filling all 4 bytes or just operating on the right hand side, like inputting "1e" -> 00 00 00 1E. Also, inputting just one digit when needed is more comfortable "1" -> 01. Plus the input preview clearly shows what will be entered.

/edit Given that more and more types may be added, converted to a combo list. Made types more explicit.
PR_Input3

@AdmiralCurtiss
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AdmiralCurtiss commented Mar 24, 2022

Something is broken here in the hex view if you have leading zeroes and go over 16 characters. 1234567812345678 parses as 8 bytes, 001234567812345678 parses as 9 bytes, but 011234567812345678 parses as error. This also really breaks the GUI if you go too long.

Spaces in the input box also seem to parse as leading zeroes.

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Seems like an improvement other than that though!

@TryTwo
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TryTwo commented Mar 25, 2022

Something is broken here in the hex view if you have leading zeroes and go over 16 characters. 1234567812345678 parses as 8 bytes, 001234567812345678 parses as 9 bytes, but 011234567812345678 parses as error. This also really breaks the GUI if you go too long.

Spaces in the input box also seem to parse as leading zeroes.

Thanks for finding these edge cases! Spaces are now removed unless using ascii.
Hex input is now capped at 16 digits input, and other types don't care about leading zeroes. It shouldn't break the UI now.

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Squash the fixup and I'm okay with this.

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Apologies for the conflicts, hope that's not too bad to fix.

@TryTwo TryTwo force-pushed the PR_Debugger_Memory_Input_Types branch from 0ced546 to 2b4b172 Compare March 25, 2022 09:25
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TryTwo commented Mar 25, 2022

np, I should probably look at this one more time later to make sure I didn't break anything.

@TryTwo TryTwo force-pushed the PR_Debugger_Memory_Input_Types branch from 2b4b172 to d4d7f30 Compare March 25, 2022 17:49
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AdmiralCurtiss commented Mar 26, 2022

When using Input Type == Hex and Data Type == ASCII, it pads the entered hex value to multiples of 4 bytes. While it's not exactly clear what the padding should be in that case, I think no padding (same as Data Type == U8) makes more sense for that.

(For Data Type == Float, the 4 byte padding makes sense to keep, IMO, since floats are 4 bytes long.)

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TryTwo commented Mar 26, 2022

Ohh, you're right. I didn't consider that case.

@TryTwo TryTwo force-pushed the PR_Debugger_Memory_Input_Types branch from d4d7f30 to 4833afc Compare March 26, 2022 07:32
@TryTwo TryTwo force-pushed the PR_Debugger_Memory_Input_Types branch from 4833afc to 489a583 Compare March 26, 2022 07:54
hex_string = QStringLiteral("%1").arg(hex_out, padding, hex, QLatin1Char('0')).toUpper();
}
}
else if (m_input_integer->isChecked())
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@sepalani sepalani Mar 26, 2022

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I really think the logic is overkill. What about using a dropdown menu with the proper input type (u8, s8, u16, s16, u32, s32, u64, s64, float, double, hex, ascii, ...)?

Moreover, I think the m_type_* members are misused. IIRC, they were only used to specify the representation of the memory view, not the input type. This use would be counterintuitive.

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6 different options for something that can be done with 1 option and some logic seems like overkill to me. Is it really unreasonable to expect someone to choose u8 view if they want to input a u8? The view doesn't determine type, only padding/length ( I guess you could call that type tho).

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I find this actually pretty intuitive for integers and floats, though ymmv of course. For a hex string, less so, maybe that one should never be padded?

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6 different options for something that can be done with 1 option and some logic seems like overkill to me.

"Can be done with 1 option" and tons of branching is IMHO clearly overkill. On top of that, checking the first character each time to see if its signed or not is redundant and way harder to read.

The same goes for the padding heuristic which is everywhere. Whereas knowing the exact type gives you the appropriate padding without having to compute it.

Is it really unreasonable to expect someone to choose u8 view if they want to input a u8? The view doesn't determine type, only padding/length ( I guess you could call that type tho).

Yes it is, if it was not for the hex string preview, I don't think many people would have understood it. Especially, since there is an ASCII type and a float type in both group. So that's extremely confusing.

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How would you turn -20 from a QString into an 8 bit hexadecimal and a 16 bit hexadecimal QString? I'm more than happy to improve upon it, with a bit of guidance.

My basic goal is adding integer + float. Allowing the option to input 1 -> 00000001. Add a spaced out preview to easily see what you're inputting and how many bytes it is.

Should input and view be combined into one thing? Is there any time that'd be annoying?
I could also make it so if input size > intended size it defaults to string of bytes instead of continued padding.

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How would you turn -20 from a QString into an 8 bit hexadecimal and a 16 bit hexadecimal QString? I'm more than happy to improve upon it, with a bit of guidance.

A QComboBox can be used with the proper input type (u8, s8, u16, s16, u32, s32, u64, s64, float, double, hex, ascii, ...). Sticking to radio button sounds like a bad design choice to me. With the QComboBox index, the validation/preview can be simplified and will boil down to a switch and an enum class like this and picking the right QString method (toShort, toInt, ...).

For instance:

switch (combo_id)
  {
  case InputComboId::S16:
  {
    short value = input_text.toShort(&good, 10);
    if (good)
      hex_string = QStringLiteral("%1").arg(value, 4, 16, QLatin1Char('0')).toUpper();
    break;
  }
  case InputComboId::S32:
  {
    int value = input_text.toInt(&good, 10);
    if (good)
      hex_string = QStringLiteral("%1").arg(value, 8, 16, QLatin1Char('0')).toUpper();
    break;
  }
  // Etc. (...)
  }

Should input and view be combined into one thing? Is there any time that'd be annoying?
I could also make it so if input size > intended size it defaults to string of bytes instead of continued padding.

I think changing the view behaviour is out of scope of the PR.

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That code doesn't give the correct output and the fix is the same padding convolution that's trying to be avoided.

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I thought that it would have behaved like libfmt's format or printf but I was wrong.

Here is an alternative using libfmt sprintf:

  case InputComboId::S16:
  {
    short value = input_text.toShort(&good, 10);
    if (good)
      hex_string = QString::fromStdString(fmt::sprintf("%04hX", value));
    break;
  }

Using fmt::format follows python's format and doesn't print the intended number:

// Code testing
short value = -42;
qDebug() << QStringLiteral("%1").arg(value, 4, 16, QLatin1Char('0')).toUpper();
qDebug() << QString::fromStdString(fmt::format("{:04X}", value));
// You'll need to use printf specifiers and length modifiers here
qDebug() << QString::fromStdString(fmt::sprintf("%04hX", value));

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Thank you! I knew fmt was incorrect, but didn't know about fmt sprintf.

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I didn't find a simpler method for float than BitCast, but everything else seems improved.

One problem I have with making 12 different input types, is all the red you will see if you go out of range. With just the integer type, at least you see an output and can adjust it rather than just getting hit with an invalid s8/s16/u8/whatever input that's out of range.

@TryTwo TryTwo force-pushed the PR_Debugger_Memory_Input_Types branch 2 times, most recently from 80e2abe to ad85548 Compare March 26, 2022 21:19
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TryTwo commented Mar 26, 2022

Reimplemented original behavior for long hex strings. You can use any length hex, but hex must have whole bytes when using a long hex string.

@TryTwo TryTwo force-pushed the PR_Debugger_Memory_Input_Types branch from ad85548 to 16c8253 Compare March 26, 2022 21:45
@TryTwo TryTwo force-pushed the PR_Debugger_Memory_Input_Types branch 2 times, most recently from a61806d to 72cc5bd Compare March 30, 2022 21:13
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TryTwo commented Mar 30, 2022

I improved the logic thanks to fmt::sprintf being pointed out. The remaining convoluted line is for a string of u16's being padded with zeroes. Do we want to allow a string of u16 or to just let it fall back to u8's?

I could add 3 extra radio buttons for input length, to divorce it from the view type.

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As explained in my previous comment, I really think the input type's radio buttons are a very bad design choice and it should be switched to a QComboBox instead. It will make the code easier to read, avoid all these redundant checks for the sign and the padding, on top of enforcing the type checking.

Using the view's data type doesn't sound fine to me since it's inconsistent with the input type's radio buttons and incoherent like U8, U16, ... (where "U" stands for unsigned) allow to input negative integers whereas ASCII and float data view don't do anything.

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TryTwo commented Mar 31, 2022

The only implementations I can think up involving a QComboBox with s8, s16, s32, u8, u16, u32, hex string, float, double, ascii would feel clunky to actually use.

Also, if you input a "-2" s8 while looking at "12345678" in a U32 data view, do you expect to get 000000FE or 123456FE? Connecting the data view to input length avoids the question.

QString doesn't have a direct s8/signed char conversion that I know of, so I think you still need to check it as an int for size/sign.

Wouldn't it be more accurate to rename view data type to byte lengths rather than U's, regardless?

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sepalani commented Apr 1, 2022

The only implementations I can think up involving a QComboBox with s8, s16, s32, u8, u16, u32, hex string, float, double, ascii would feel clunky to actually use.

What do you feel clunky about it? Using radio buttons is as much clunky if not clunkier especially if it's tight to other radio buttons of the view format (no hex editor I've used so far have this behaviour). Using a combo box is straightforward and explicit about what it will be doing (i.e. set a value of a specific data type at the specified address+offset).

BTW, I think there is a misconception with your approach between padding/alignment and endianness. Using big-endian is fine as it's what the Wii/GC are using but magically deducing a "padding" for the radio button integer is just confusing. Same for the hex radio button where grouping bytes using padding doesn't make much sense for an array of bytes.

Also, if you input a "-2" s8 while looking at "12345678" in a U32 data view, do you expect to get 000000FE or 123456FE? Connecting the data view to input length avoids the question.

I'm strongly opposed to connect it to the data view. I don't think people expect implicit stuff to happen like padding based on type and alignment. What would make the most sense is when you input "-2" (no matter what the view type is, even ASCII or Float), it writes "-2" at the specified address+offset, that's all. The answer would (in big endian):

  • FE345678 for s8,
  • 00FE5678 for s16 and
  • 000000FE for s32 integers

QString doesn't have a direct s8/signed char conversion that I know of, so I think you still need to check it as an int for size/sign.

I think using toUshort/toShort for unsigned char/signed char and checking the size should be fine:

// For s8
short value = input_text.toShort(&good, 10);
good &= std::numeric_limits<signed char>::min() <= value && value <= std::numeric_limits<signed char>::max()

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TryTwo commented Apr 3, 2022

Sorry, I use the old WX style inputs in my personal builds, so I guess it was confusing for me to mention. Integers were an afterthought for this PR, because we can't even view things as integers. So heavily focusing on integers is weird for me.

Your checkbox idea is good, since we already use it and it's consistent with other programs.

@TryTwo TryTwo force-pushed the PR_Debugger_Memory_Input_Types branch from 6decd9d to dafdda2 Compare April 3, 2022 05:09
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TryTwo commented Apr 3, 2022

pr_input4

Ok, the QString base 0 was pretty good. Is this second combobox ok? I probably need to blank it for anything that's not Unsigned?

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I can't say I've ever seen any UI element like that, and I question how often one actually needs octal (I never do), but yeah, I suppose this works. @sepalani thoughts on this?

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TryTwo commented Apr 4, 2022

Yeah looking at it again, just using the checkbox would be better It should only be active for unsigned right?

With the setup you can still prepend 0 for octal.

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Technically there's nothing wrong with writing a signed -1 as 0xffffffff or whatever. It doesn't encode differently if it's signed, but I see no reason to not allow it.

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TryTwo commented Apr 5, 2022

Hmm toShort(&good, 0) sees 0xffff as outside the limits of a signed short. It judges it as an unsigned. Not sure of a simple fix.

@TryTwo TryTwo force-pushed the PR_Debugger_Memory_Input_Types branch from fb75e00 to 1932249 Compare April 5, 2022 00:39
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Alright, played around with this a bit. There's a few minor weird quirks (eg. octal with prefixed 0 works on unsigned but not on signed, if you're in hex mode you can't prefix a 0x manually, hex byte string doesn't allow spaces but int/float does) but I'd be fine with just merging this as-is and tweaking the details later, because this is still a massive improvement over the previous state. Depends on how much you still want to work on this here.

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Oh, one thing that you should probably fix though: If you enter a long Hex Byte String (eg. 000000000000000000000000000000000000000000000000000000000000) the UI stretches horizontally. Not sure why.

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TryTwo commented Apr 5, 2022

I fixed everything except octal for signed, because it needs to work with hexadecimal too, and doesn't. My solutions to getting signed to work with hex would backslide into messy code. Like changing the signed enum to unsigned when validating or using a different switch set just for hex.

I still need to merge the commits. I will wait awhile longer to see if anyone else has anything more for me.

@TryTwo TryTwo force-pushed the PR_Debugger_Memory_Input_Types branch from 1932249 to 8ee3835 Compare April 5, 2022 05:04
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sepalani commented Apr 5, 2022

I can't say I've ever seen any UI element like that, and I question how often one actually needs octal (I never do), but yeah, I suppose this works. @sepalani thoughts on this?

I'm fine with the combo box, or the checkbox for hex. The checkbox for hex feels less awkward and I haven't needed the use for octal yet.

Hmm toShort(&good, 0) sees 0xffff as outside the limits of a signed short. It judges it as an unsigned. Not sure of a simple fix.

That's the intended behaviour, 0xFFFF (aka 65535) is an invalid signed short (s16) but a valid unsigned short (u16, see toUShort). If you want you can input it as -1/-0x01 (s16) or 0xFFFF (u16).

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Beside these nitpicks I'm fine with the current state of this PR.

Source/Core/DolphinQt/Debugger/MemoryWidget.cpp Outdated Show resolved Hide resolved
search_type_group->addButton(m_find_hex);
auto* input_layout = new QHBoxLayout;
m_data_edit = new QLineEdit;
m_base_check = new QCheckBox(tr("Hex"));
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Parse as Hex to be consistent with the Cheat Search feature.

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I wanted to allow as much space for the input box as possible. I could put it on the same line as the input combobox?

Source/Core/DolphinQt/Debugger/MemoryWidget.cpp Outdated Show resolved Hide resolved
Source/Core/DolphinQt/Debugger/MemoryWidget.cpp Outdated Show resolved Hide resolved
Source/Core/DolphinQt/Debugger/MemoryWidget.cpp Outdated Show resolved Hide resolved
Source/Core/DolphinQt/Debugger/MemoryWidget.cpp Outdated Show resolved Hide resolved
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TryTwo commented Apr 6, 2022

Thanks for the great suggestions. Should it be InputID or InputId for the enum?

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AdmiralCurtiss commented Apr 6, 2022

InputID as per the coding guidelines for abbreviations.

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TryTwo commented Apr 6, 2022

std::isprint(c, std::locale::classic()); Do I need to check this when processing ascii? I just noticed it in memoryviewwidget. Otherwise, ascii auto-trusts any input.

@TryTwo TryTwo force-pushed the PR_Debugger_Memory_Input_Types branch from 8ee3835 to 1998b18 Compare April 6, 2022 00:25
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I don't think that's necessary, if the user enters a non-printable character in the textbox they can probably deal with the aftermath.

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Can you squish the commits now? I think we're finally done here.

…w. Change input logic. Use combobox for options.
@TryTwo TryTwo force-pushed the PR_Debugger_Memory_Input_Types branch from 1998b18 to ed96b8e Compare April 6, 2022 23:24
@AdmiralCurtiss AdmiralCurtiss merged commit 368342c into dolphin-emu:master Apr 7, 2022
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@TryTwo TryTwo deleted the PR_Debugger_Memory_Input_Types branch April 7, 2022 06:25
t895 added a commit to t895/dolphin that referenced this pull request Apr 23, 2022
commit 4c080b8
Merge: e0afcb3 a7111e3
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 23 22:23:31 2022 +0200

    Merge pull request dolphin-emu#10578 from TryTwo/PR_MemoryWidget_Dual_Views

    Debugger MemoryWidget: Add dual views

commit e0afcb3
Merge: cb5e967 b5a7ae5
Author: JosJuice <josjuice@gmail.com>
Date:   Sat Apr 23 22:04:10 2022 +0200

    Merge pull request dolphin-emu#10540 from nyanpasu64/fix-gcadapter-atomics

    Remove atomic usage and fix mutex locking in GCAdapter code

commit cb5e967
Merge: 8b5a61b 235f729
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 23 21:07:35 2022 +0200

    Merge pull request dolphin-emu#10596 from richarm4/patch-3

    Added space in comment

commit 235f729
Author: Matthew Richards-Wells <91291346+richarm4@users.noreply.github.com>
Date:   Wed Apr 20 12:49:17 2022 -0700

    GameSettings: Add missing space in comment.

commit 8b5a61b
Merge: 19c71db 12cd81b
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 23 20:32:47 2022 +0200

    Merge pull request dolphin-emu#10599 from shuffle2/libusb

    Libusb fixups

commit 19c71db
Merge: 69ca38d f5f5262
Author: Mai M <mathew1800@gmail.com>
Date:   Sat Apr 23 06:10:20 2022 -0400

    Merge pull request dolphin-emu#10597 from Simonx22/fix-ingame-menu-design

    Android: Fix in game menu rippleColor and colorEdgeEffect

commit a7111e3
Author: TryTwo <taolas@gmail.com>
Date:   Sun Apr 17 00:47:05 2022 -0700

    Dual View any size.

commit 69ca38d
Merge: 56bb965 6eb9111
Author: JosJuice <josjuice@gmail.com>
Date:   Sat Apr 23 10:25:48 2022 +0200

    Merge pull request dolphin-emu#10600 from t895/modern-card

    Android: Modernize game card

commit 56bb965
Merge: 2e01dc0 7840798
Author: JMC47 <JMC4789@gmail.com>
Date:   Fri Apr 22 23:24:22 2022 -0400

    Merge pull request dolphin-emu#10584 from Pokechu22/emboss-single-normal-v2

    VideoCommon: Handle emboss texgen with only a single normal

commit 6eb9111
Author: Charles Lombardo <clombardo169@gmail.com>
Date:   Fri Apr 22 12:56:58 2022 -0400

    Modernize game card

    +Remove background on card
    +Increase max # of lines for game title
    +Root layout is now a linear layout with the card view rounding the corners on the box art

commit 7840798
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Tue Apr 19 17:46:20 2022 -0700

    VideoCommon: Add comment explaining why only the first normal gets normalized

    Co-authored-by: Scott Mansell <phiren@gmail.com>

commit 2a5c77f
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Apr 13 22:03:34 2022 -0700

    VideoCommon: Handle emboss texgen with only a single normal

    Fixes a large number of effects in Rogue Squadron 2 and 3.

commit 39b2854
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Thu Apr 14 12:01:57 2022 -0700

    VertexLoader: Convert count register to remaining register

    This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier.  This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.

commit 97d0ff5
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Apr 13 16:12:53 2022 -0700

    Convert vertex loader position cache to std::array

commit f722bdf
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Apr 13 20:57:38 2022 -0700

    VertexLoaderX64: Refactor so that zfreeze is only in one place

    (Specifically, the copy for VertexLoaderManager::position_cache.  The position matrix index happens elsewhere, and the float path still has special logic to copy to scratch3.)

commit 6f1350a
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Apr 13 17:03:53 2022 -0700

    VertexLoaderARM64: Fix z-freeze position matrix index

    Before, it would always write to index 0 (which is unused).  Now it writes to the correct index.

commit 04fdadd
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Fri Apr 22 12:50:44 2022 -0700

    VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal

commit 88134a6
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Tue Dec 28 13:01:57 2021 -0800

    VertexShaderGen: Simplify normal calculation

    This is a readability change; there should be no functional or performance differences.

commit 12cd81b
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 08:58:38 2022 -0700

    GCAdapter: don't call libusb_detach_kernel_driver on apple

commit 5cd3cf9
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 08:48:28 2022 -0700

    GCAdapter: fix retval check of libusb_detach_kernel_driver

commit 978c908
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 07:37:56 2022 -0700

    GCAdapter: move libusb context teardown last

commit 1c9dfb7
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 07:36:56 2022 -0700

    GCAdapter: some macro cleanup

commit f52d948
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 07:12:09 2022 -0700

    GCAdapter: set read/write thread names

commit 0a07c76
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 07:07:20 2022 -0700

    update libusb submodule to latest

commit af930bc
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Fri Apr 22 07:05:41 2022 -0700

    make libusb submodule shallow

commit 2e01dc0
Merge: 3172199 ef760ee
Author: Mai M <mathew1800@gmail.com>
Date:   Thu Apr 21 17:32:13 2022 -0400

    Merge pull request dolphin-emu#10592 from AdmiralCurtiss/pointerwrap-protections

    Common/PointerWrap: Prevent reads/writes past the end of the buffer.

commit 3172199
Merge: 902e45b 70507c2
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Thu Apr 21 18:50:08 2022 +0200

    Merge pull request dolphin-emu#10577 from shuffle2/libusb

    update libusb to v1.0.26

commit f5f5262
Author: Simonx22 <simon@oatmealdome.me>
Date:   Wed Apr 20 16:22:06 2022 -0400

    Android: Fix in game menu rippleColor and colorEdgeEffect

commit 902e45b
Merge: 3ed9d5a c925f10
Author: Mai M <mathew1800@gmail.com>
Date:   Wed Apr 20 06:22:17 2022 -0400

    Merge pull request dolphin-emu#10595 from richarm4/patch-1

    Minor text capitalization

commit c925f10
Author: Matthew Richards-Wells <91291346+richarm4@users.noreply.github.com>
Date:   Wed Apr 20 02:07:31 2022 -0700

    Minor text capitalization

    Changed "$Swords/Shields/boots/tunics" to "$Swords/Shields/Boots/Tunics" for consistent capitalization in the line.

commit ef760ee
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Mon Apr 18 04:13:25 2022 +0200

    Common/PointerWrap: Prevent reads/writes past the end of the buffer.

commit 70507c2
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Mon Apr 11 06:04:20 2022 -0700

    update to libusb v1.0.26
    moves libusb from vendored to submodule

commit 853cf4f
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Mon Apr 18 03:41:14 2022 +0200

    Common/PointerWrap: Hide internals.

commit 3ed9d5a
Merge: 0ec3f3a 342af65
Author: Mai M <mathew1800@gmail.com>
Date:   Sun Apr 17 05:43:06 2022 -0400

    Merge pull request dolphin-emu#10589 from JosJuice/android-more-init-checks

    Android: Use AfterDirectoryInitializationRunner more comprehensively

commit cc22f1a
Author: TryTwo <taolas@gmail.com>
Date:   Wed Apr 6 22:50:05 2022 -0700

    MemoryWidget add dual views for two separate column types. Force first column to be Hex32.

commit 342af65
Author: JosJuice <josjuice@gmail.com>
Date:   Sat Apr 16 15:04:29 2022 +0200

    Android: Use AfterDirectoryInitializationRunner more comprehensively

    Should fix the crash reported in https://bugs.dolphin-emu.org/issues/12885

commit 0ec3f3a
Merge: 0a4805c a2aecc3
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 16 14:35:29 2022 +0200

    Merge pull request dolphin-emu#10563 from TryTwo/PR_MemoryWidget_Display_Types

    Debugger MemoryWidget: More display types, use combo box for options

commit a2aecc3
Author: TryTwo <taolas@gmail.com>
Date:   Wed Apr 6 02:36:09 2022 -0700

    Debugger MemoryWidget: More display types, use combo box for display options. Add alignment and riw length options.

commit 0a4805c
Merge: c5c4169 5c687fc
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 16 03:42:55 2022 +0200

    Merge pull request dolphin-emu#10582 from AdmiralCurtiss/fmt-float

    Common/StringUtil: Use simpler formatting for floats and doubles.

commit c5c4169
Merge: 36678dc 59f299d
Author: Scott Mansell <phiren@gmail.com>
Date:   Fri Apr 15 11:12:49 2022 +1200

    Merge pull request dolphin-emu#10255 from Pokechu22/sw-zfreeze

    Software: Fix zfreeze with CullMode::All

commit 36678dc
Merge: 3fdc6cb 9994363
Author: Scott Mansell <phiren@gmail.com>
Date:   Fri Apr 15 10:43:59 2022 +1200

    Merge pull request dolphin-emu#10585 from Pokechu22/apple-m1-unit-tests-f-string

    Apple M1: Fix "Building and running unit tests" message

commit 9994363
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Thu Apr 14 15:34:52 2022 -0700

    Apple M1: Fix "Building and running unit tests" message

    For {arch} to be converted, the string needs to be an f-string.

commit 3fdc6cb
Merge: edbb0f4 c95c43b
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Wed Apr 13 12:18:41 2022 +0200

    Merge pull request dolphin-emu#10486 from ttttcrngyblflpp/negative-axis-scaling

    Make pos/neg analog axes symmetrical

commit 5c687fc
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Tue Apr 12 23:35:19 2022 +0200

    Common/StringUtil: Use simpler formatting for floats and doubles.

commit edbb0f4
Merge: 62cc7cc ef8e461
Author: JosJuice <josjuice@gmail.com>
Date:   Tue Apr 12 21:40:31 2022 +0200

    Merge pull request dolphin-emu#10581 from shuffle2/win-pch

    windows: buildfix if pch not used

commit ef8e461
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Tue Apr 12 12:27:28 2022 -0700

    windows: buildfix if pch not used

commit 62cc7cc
Merge: 2f90a2c 8466d43
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Tue Apr 12 10:35:56 2022 +0200

    Merge pull request dolphin-emu#10579 from shuffle2/mbedtls-build

    cmake: fix build of mbedtls from Externals

commit 8466d43
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Mon Apr 11 03:55:47 2022 -0700

    cmake: fix build of mbedtls from Externals

commit 2f90a2c
Merge: 1f4df1d c5b0b92
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Mon Apr 11 04:09:02 2022 +0200

    Merge pull request dolphin-emu#10574 from EternityShack/master

    MemoryWidget: Load Files to Memory

commit c5b0b92
Author: EternityShack <powmert323@gmail.com>
Date:   Sun Apr 10 21:02:33 2022 -0500

    MemoryWidget: Load Files to Memory

commit 1f4df1d
Merge: 41a831d abffa93
Author: Pokechu22 <pokechu022@gmail.com>
Date:   Sun Apr 10 12:51:17 2022 -0700

    Merge pull request dolphin-emu#10576 from JosJuice/moltenvk-curlies

    MoltenVK: Fix pixel shader typo

commit abffa93
Author: JosJuice <josjuice@gmail.com>
Date:   Sun Apr 10 20:51:20 2022 +0200

    MoltenVK: Fix pixel shader typo

commit 41a831d
Author: JosJuice <josjuice@gmail.com>
Date:   Sun Apr 10 19:44:17 2022 +0200

    Translation resources sync with Transifex

commit e932a1b
Merge: d7709d4 3382408
Author: Mai M <mathew1800@gmail.com>
Date:   Sat Apr 9 14:19:39 2022 -0400

    Merge pull request dolphin-emu#10571 from AdmiralCurtiss/ffmpeg-custom-pix-fmt

    VideoCommon/FrameDump: Allow user to specify a pixel format.

commit 59f299d
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Mon Nov 29 17:51:02 2021 -0800

    Software: Fix zfreeze with CullMode::All

commit 164e0f7
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Tue Nov 30 22:33:31 2021 -0800

    Software: Store offset in Slope

    This is needed since we need a separate offset for zfreeze to work correctly.  It also makes the code a bit less jank.

commit 3a742e9
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Tue Nov 30 17:51:43 2021 -0800

    Software: Remove config to disable ZComploc and ZFreeze

    These aren't particularly useful, and make the code a bit more confusing.  If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them.  They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.

commit d7709d4
Merge: 91192ef 4e9a314
Author: Pokechu22 <pokechu022@gmail.com>
Date:   Fri Apr 8 19:17:35 2022 -0700

    Merge pull request dolphin-emu#10398 from Pokechu22/viewport-rounding

    Round viewport coordinates when vertex rounding is enabled

commit 4e9a314
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Jan 26 12:09:00 2022 -0800

    Round viewport coordinates when vertex rounding is enabled

    This should fix https://bugs.dolphin-emu.org/issues/9105

commit dbb857b
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Jan 26 19:11:11 2022 -0800

    VertexShaderManager: Use g_ActiveConfig.UseVertexRounding()

commit f6ab317
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Wed Jan 26 15:48:12 2022 -0800

    Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING)

commit 91192ef
Merge: f92b7f4 5516d46
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 21:24:59 2022 -0400

    Merge pull request dolphin-emu#10573 from AdmiralCurtiss/pr10472

    DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.

commit 5516d46
Author: 3t13nn3 <etiennepenault1997@gmail.com>
Date:   Wed Feb 23 16:59:21 2022 +0100

    DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.

    Fixes https://bugs.dolphin-emu.org/issues/12771

commit f92b7f4
Merge: e3106e8 2e1f890
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 20:53:52 2022 -0400

    Merge pull request dolphin-emu#10508 from JosJuice/android-pointer-down

    Android: Only use getActionIndex for ACTION_POINTER_DOWN/ACTION_POINTER_UP

commit e3106e8
Merge: 417531f da12ff0
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 20:53:25 2022 -0400

    Merge pull request dolphin-emu#10503 from JosJuice/android-directoryinitialization-thread

    Android: Actually use a thread for DirectoryInitialization

commit 417531f
Merge: 004e834 d8a5a88
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 20:52:25 2022 -0400

    Merge pull request dolphin-emu#10545 from OatmealDome/mbedtls-2.28.0

    Externals: Update mbedtls to 2.28.0

commit 004e834
Merge: d4e4b56 db4d81b
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 20:51:36 2022 -0400

    Merge pull request dolphin-emu#10558 from shuffle2/lang

    windows: simplify handling of gettext

commit d4e4b56
Merge: dcf27b9 4120870
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 20:50:12 2022 -0400

    Merge pull request dolphin-emu#10562 from JosJuice/android-double-tap-get

    Android: Fix displaying the current value of double tap setting

commit dcf27b9
Merge: 120208a df214af
Author: Mai M <mathew1800@gmail.com>
Date:   Fri Apr 8 20:47:57 2022 -0400

    Merge pull request dolphin-emu#10572 from AdmiralCurtiss/ffmpeg-log-va-list

    VideoCommon/FrameDump: Fix log messages with arguments.

commit df214af
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 9 01:42:02 2022 +0200

    VideoCommon/FrameDump: Fix log messages with arguments.

commit 36134ab
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 9 01:41:40 2022 +0200

    Common/LogManager: Add generic printf-style log function that takes a va_list instead of va_args.

commit 3382408
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 9 00:45:49 2022 +0200

    VideoCommon/FrameDump: Allow user to specify a pixel format.

commit 120208a
Merge: 23508ca fbc9bf2
Author: Pokechu22 <pokechu022@gmail.com>
Date:   Fri Apr 8 14:35:03 2022 -0700

    Merge pull request dolphin-emu#10543 from Minty-Meeo/initmmio-combine

    Combine InitMMIO and InitMMIOWii

commit 23508ca
Merge: 0c7f992 53cf78d
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Fri Apr 8 05:28:22 2022 +0200

    Merge pull request dolphin-emu#7675 from TryTwo/Debugger_Code_Features

    Debugger: Get target memory in load/store instructions

commit 0c7f992
Merge: e021940 5fda8ee
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Fri Apr 8 03:37:08 2022 +0200

    Merge pull request dolphin-emu#10565 from AdmiralCurtiss/wgi-win7

    Core/WGInput: Dynamically load winrt function addresses.

commit 5fda8ee
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Thu Apr 7 06:34:39 2022 +0200

    Core/WGInput: Dynamically load winrt function addresses.

commit e021940
Merge: 7a33659 af316f7
Author: JMC47 <JMC4789@gmail.com>
Date:   Thu Apr 7 17:01:56 2022 -0400

    Merge pull request dolphin-emu#10412 from Pokechu22/sw-efb-peek-alpha

    Software: Implement pixel engine alpha read mode

commit 7a33659
Merge: 6a326a9 bbb64ff
Author: JosJuice <josjuice@gmail.com>
Date:   Thu Apr 7 21:00:24 2022 +0200

    Merge pull request dolphin-emu#10485 from JosJuice/real-ocol0-logic-ops

    Shadergen: Use real_ocol0 workaround for shader logic ops

commit 6a326a9
Merge: 17b17e3 1ad7aac
Author: JosJuice <josjuice@gmail.com>
Date:   Thu Apr 7 20:59:17 2022 +0200

    Merge pull request dolphin-emu#10544 from AdmiralCurtiss/default-font-size-workaround

    Qt: Set font size for default debug font.

commit 17b17e3
Merge: a8654e2 bed9175
Author: JosJuice <josjuice@gmail.com>
Date:   Thu Apr 7 20:58:22 2022 +0200

    Merge pull request dolphin-emu#10552 from Gamer64ytb/display-cutout

    Android: Implement expand display cutout option.

commit a8654e2
Merge: e3ca3e7 57733dd
Author: JosJuice <josjuice@gmail.com>
Date:   Thu Apr 7 20:58:09 2022 +0200

    Merge pull request dolphin-emu#10560 from JosJuice/android-wii-disc-update

    Android: Implement installing system update from disc image

commit e3ca3e7
Merge: 38bf282 6e83e36
Author: JosJuice <josjuice@gmail.com>
Date:   Thu Apr 7 20:57:55 2022 +0200

    Merge pull request dolphin-emu#10568 from Pokechu22/msbuild-WGInput

    msbuild: Move WGInput to DolphinLib.props

commit 6e83e36
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Thu Apr 7 11:37:12 2022 -0700

    msbuild: Move WGInput to DolphinLib.props

    It was accidentally put into the main DolphinLib.vcxproj in dolphin-emu#7614.

commit 38bf282
Merge: 368342c 5b658e7
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Thu Apr 7 14:41:01 2022 +0200

    Merge pull request dolphin-emu#10567 from sepalani/fix-float-preview

    MemoryWidget: Fix preview of zero as float/double

commit 5b658e7
Author: Sepalani <sepalani@hotmail.fr>
Date:   Thu Apr 7 11:55:23 2022 +0400

    MemoryWidget: Fix preview of zero as float/double

commit 368342c
Merge: 242cd4c ed96b8e
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Thu Apr 7 02:13:21 2022 +0200

    Merge pull request dolphin-emu#10528 from TryTwo/PR_Debugger_Memory_Input_Types

    Debugger: MemoryWidget: add float and integer input types. Add input preview.

commit ed96b8e
Author: TryTwo <taolas@gmail.com>
Date:   Wed Apr 6 16:20:55 2022 -0700

    Debugger MemoryWidget: add float and integer inputs. Add input preview. Change input logic. Use combobox for options.

commit 242cd4c
Merge: 085c86a c8d953d
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Wed Apr 6 14:38:25 2022 +0200

    Merge pull request dolphin-emu#10555 from Dentomologist/fix_manual_update_check_when_autoupdate_disabled

    Updater: Fix manual update check when autoupdate is disabled

commit 4120870
Author: JosJuice <josjuice@gmail.com>
Date:   Tue Apr 5 19:08:58 2022 +0200

    Android: Remove nonsense code from double tap setting dialog

    The currentValue variable doesn't use InputOverlay.OVERLAY_
    constants, it uses NativeLibrary.ButtonType constants.

    Sigh, why do enums have to be so bad on Android that Google
    recommends against using them :(

    Anyway, simply not doing anything is a reasonable option here.
    What happens then is that if the currently selected button is
    invalid for the current controller, none of the available options
    in the dialog will be pre-selected.

commit cdff426
Author: JosJuice <josjuice@gmail.com>
Date:   Tue Apr 5 18:58:29 2022 +0200

    Android: Fix displaying the current value of double tap setting

commit 085c86a
Merge: a4445fa 566dfc1
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Tue Apr 5 01:14:43 2022 +0200

    Merge pull request dolphin-emu#7614 from jordan-woyak/windows-gaming-input

    InputCommon: Add Windows.Gaming.Input to ControllerInterface.

commit 566dfc1
Author: Jordan Woyak <jordan.woyak@gmail.com>
Date:   Wed Mar 2 15:40:20 2022 -0600

    ControllerInterface: Update sort priorities.

commit 076a262
Author: Jordan Woyak <jordan.woyak@gmail.com>
Date:   Tue Oct 20 11:30:15 2020 -0500

    InputCommon: Add Windows.Gaming.Input to ControllerInterface.

commit bed9175
Author: Gamer64ytb <76565986+Gamer64ytb@users.noreply.github.com>
Date:   Sat Apr 2 17:58:18 2022 +0200

    Android: Implement expand display cutout option.

    Some ROMs don't have fullscreen feature, for example Pixel Experience, so have a option for that is better. Also you don't need put the app on fullscreen anymore with that.

commit 57733dd
Author: JosJuice <josjuice@gmail.com>
Date:   Sun Apr 3 11:04:40 2022 +0200

    Android: Implement installing system update from disc image

commit d8a5a88
Author: OatmealDome <julian@oatmealdome.me>
Date:   Sat Apr 2 19:30:22 2022 -0400

    Externals: Update mbedtls to 2.28.0

commit a4445fa
Merge: 113fdc9 818f6c8
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sun Apr 3 01:22:39 2022 +0200

    Merge pull request dolphin-emu#10557 from shuffle2/msvc-secure-scl

    msbuild: don't explicitly set _SECURE_SCL

commit 818f6c8
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Sat Apr 2 15:22:27 2022 -0700

    msbuild: don't explicitly set _SECURE_SCL

commit db4d81b
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Sat Apr 2 15:22:02 2022 -0700

    windows: simplify handling of gettext
    fixes binplace on first build

commit c8d953d
Author: Dentomologist <dentomologist@gmail.com>
Date:   Sat Apr 2 11:52:51 2022 -0700

    Updater: Fix manual update check when autoupdate is disabled

commit 113fdc9
Merge: c028f96 1942629
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 2 15:17:15 2022 +0200

    Merge pull request dolphin-emu#10534 from AdmiralCurtiss/more-cheat-search-qol

    DolphinQt: More Cheat Search QoL

commit c028f96
Merge: 25c173c e6ed77b
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 2 14:57:39 2022 +0200

    Merge pull request dolphin-emu#10550 from shuffle2/cpp-conform

    msvc: enable conformant __cplusplus macro

commit e6ed77b
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Sat Apr 2 02:07:41 2022 -0700

    msvc: enable conformant __cplusplus macro

commit 25c173c
Merge: 4957b2e 88a1acd
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Sat Apr 2 05:42:33 2022 +0200

    Merge pull request dolphin-emu#8732 from dreamsyntax/debugger-function-differencing

    Qt/Debugger CodeWidget: Record and find specific functions by differencing

commit 1942629
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Fri Mar 25 09:48:16 2022 +0100

    DolphinQt/CheatSearchWidget: Drop whitespace when parsing integers and floats from the user.

commit 7f2fed0
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Fri Mar 25 09:40:24 2022 +0100

    DolphinQt/CheatsManager: Don't leak closed cheat search tabs.

commit 48c4ebe
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Fri Mar 25 09:33:17 2022 +0100

    DolphinQt/CheatSearchWidget: Remember state of Hex checkboxes across sessions.

commit 1ad7aac
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Thu Mar 31 05:28:39 2022 +0200

    Qt: Set font size for default debug font.

commit 4957b2e
Merge: cc3f820 4fad2c2
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Thu Mar 31 05:24:00 2022 +0200

    Merge pull request dolphin-emu#10530 from shuffle2/win-ffmpeg

    windows: move ffmpeg bins to submodule

commit cc3f820
Merge: 0204b11 8f85e38
Author: Admiral H. Curtiss <pikachu025@gmail.com>
Date:   Wed Mar 30 22:53:05 2022 +0200

    Merge pull request dolphin-emu#10542 from TryTwo/PR_MemoryViewWidget_Spacing

    Debugger MemoryViewWidget: fixed, tighter spacing

commit 4fad2c2
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Wed Mar 23 12:26:22 2022 -0700

    framedump: enable compat with utvideo codec

commit decaea8
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Thu Mar 24 04:47:43 2022 -0700

    FrameDump: improve debug logging

commit 09432ef
Author: Shawn Hoffman <godisgovernment@gmail.com>
Date:   Wed Mar 23 12:24:35 2022 -0700

    windows: move ffmpeg bins to submodule
    udpate ffmpeg to b1cbeabf5e4b3234e895a58bafa371bfb792baf0
    enable ffmpeg on arm64

commit af316f7
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Sat Jan 29 13:53:54 2022 -0800

    Software: Implement pixel engine alpha read mode

commit 8882eb0
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Sat Jan 29 13:28:17 2022 -0800

    PixelEngine: Convert to BitField and enum class

commit 45b8ebe
Author: Pokechu22 <Pokechu022@gmail.com>
Date:   Sat Jan 29 13:02:05 2022 -0800

    PixelEngine: Remove old comment

    This comment was added in 76d24f2 (the link was updated in 5799824, but both are dead now).  An archived version is at https://web.archive.org/web/20090830050441/http://developer.nvidia.com/object/General_FAQ.html#t6 but it's about the number of available texture units, which doesn't seem relevant to PixelEngine.

commit 8f85e38
Author: TryTwo <taolas@gmail.com>
Date:   Mon Mar 28 16:08:31 2022 -0700

    Debugger MemoryViewWidget: fixed, tighter spacing

commit fbc9bf2
Author: Minty-Meeo <45425365+Minty-Meeo@users.noreply.github.com>
Date:   Tue Mar 29 01:16:41 2022 -0500

    Combine InitMMIO and InitMMIOWii

commit 0204b11
Merge: c08a23b 8a0c681
Author: JosJuice <josjuice@gmail.com>
Date:   Mon Mar 28 17:55:48 2022 +0200

    Merge pull request dolphin-emu#10541 from t895/list-fix

    Android: Fix games list padding

commit 8a0c681
Author: Charles Lombardo <clombardo169@gmail.com>
Date:   Mon Mar 28 09:42:43 2022 -0400

    Android: Fix games list padding

    Use clipToPadding="false" to prevent top white bar when scrolling

commit b5a7ae5
Author: nyanpasu64 <nyanpasu64@tuta.io>
Date:   Sun Mar 27 22:37:43 2022 -0700

    Fix locking the wrong mutex in GCAdapter_Android.cpp ResetRumble()

    I am not confident there are no race conditions between s_write_mutex,
    s_controller_write_payload_size, and s_controller_write_payload. But
    this code should be safer than before.

commit 7616027
Author: nyanpasu64 <nyanpasu64@tuta.io>
Date:   Sun Mar 27 22:27:44 2022 -0700

    Remove unnecessary atomic usage in GCAdapter_Android.cpp

    s_controller_write_payload_size needs to remain an atomic because Read()
    loads and stores without holding a mutex, Output() stores while holding
    s_write_mutex, and ResetRumble() stores while holding s_read_mutex! I'm
    pretty sure this code is wrong, specifically ResetRumble().

commit 871b01a
Author: nyanpasu64 <nyanpasu64@tuta.io>
Date:   Sun Mar 27 22:25:40 2022 -0700

    Remove unnecessary atomic usage in GCAdapter.cpp

    You can safely read or write non-atomic integers on multiple threads,
    as long as every thread reading or writing it holds the same mutex
    while doing so (here, s_mutex).

    Removing the atomic accesses makes the code faster, but the actual
    performance difference is probably negligible.

commit 88a1acd
Author: dreamsyntax <dreamsyntax@gmail.com>
Date:   Wed Apr 8 18:12:23 2020 -0700

    implement CodeDiffTool Feature
    Add Diff button to CodeWidget
    Add Code Diff Tool window for recording and differencing functions. Allows finding specific functions based on when they run.

commit 53cf78d
Author: TryTwo <taolas@gmail.com>
Date:   Thu Mar 17 12:53:38 2022 -0700

    Gekko constistancy changes. Add context item to codeview to show or copy a load/store target memory address from instructions at or near PC when paused.

commit 2e1f890
Author: JosJuice <josjuice@gmail.com>
Date:   Sat Mar 12 21:05:59 2022 +0100

    Android: Only use getActionIndex for ACTION_POINTER_DOWN/ACTION_POINTER_UP

    According to the documentation, getActionIndex should only be
    used with ACTION_POINTER_DOWN and ACTION_POINTER_UP. We've had a
    few crashes reported in the Play Console regarding invalid pointer
    indices for getY, and I'm hoping this will help with that.

commit da12ff0
Author: JosJuice <josjuice@gmail.com>
Date:   Tue Mar 8 22:29:07 2022 +0100

    Android: Actually use a thread for DirectoryInitialization

    `((Runnable) () -> init(context)).run()` is just a more complicated way
    of writing `init(context)`, and doesn't on its own launch a thread.

commit bbb64ff
Author: JosJuice <josjuice@gmail.com>
Date:   Sun Feb 27 16:48:28 2022 +0100

    Shadergen: Use real_ocol0 workaround for shader logic ops

    Previously we were using this workaround when using framebuffer fetch
    to emulate dual source blending, but it seems like we also need to use
    it when using framebuffer fetch to emulate logic ops, otherwise some
    Adreno devices get a crash when compiling OpenGL ES ubershaders.

    Using the workaround in specialized shaders doesn't seem to be
    necessary, but I've made the same change there for consistency.

    This gets us closer to fixing https://bugs.dolphin-emu.org/issues/12791
    but doesn't actually fix it.

commit c95c43b
Author: Tony Gong <gr8tony@hotmail.com>
Date:   Sun Feb 27 09:58:21 2022 -0800

    Make pos/neg analog axes symmetrical

    Currently, the axes for the main and C sticks range from 0-255, with
    128 being the mid-point; but this isn't symmetrical: the negative axis
    has 128 values not including 0, while the positive axis has 127 values
    not including 0.

    Normalizing so that the range is 1-255 makes the positive and negative
    axes symmetrical. The inability to yield 0 shouldn't be an issue as a
    real GC controller cannot yield it anyway.
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