VideoCommon: asset load time is now stored as a chrono system_clock time #12103
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This allows me to fabricate times (without creating a file) in a future feature.
Unfortunately, only windows (VS) supports
clock_cast
which is needed to convert file times to a system clock. I have implemented an approximation for other systems. Users on Linux/Mac/Android would need to test texture packs to make sure this doesn't break existing behavior (in particular the auto reloading which is used for Dynamic Input Textures).