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Android: Numerous Material Design additions to the UI. #2644

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merged 3 commits into from Jun 24, 2015

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sigmabeta
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  • Games are now sorted on the main screen into tabs by platform (GC / Wii / Wiiware).
  • Toolbar collapses if the user scrolls down to fit more games on screen.
  • Slight refactoring of some files.
  • Uses AppCompat + Material Design Support libraries to not have to hack together slightly incorrect versions of MD elements.

This might break stuff on TV devices (I haven't tried yet) but once this is merged I'd like to begin work on the TV-specific UI.

Here's what it looks like:

device-2015-06-21-193527

I don't have a Wiiware graphic at all, and the GC/Wii icons are very low resolution, so once I have better ones I'll be sure to throw those in.

@sigmabeta
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Paging @Parlane to run necessary updates on buildbot.

If my CLI-ese is correct, the necessary command should be:

./android update sdk --no-ui --filter extra

@Parlane
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Parlane commented Jun 21, 2015

@dolphin-emu-bot rebuild

* It is important to keep track of loader ID separately from platform ID (see Game.java)
* because we could potentially have Loaders that load things other than Games.
*/
public static final int LOADER_ID_ALL = 100; // TODO

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@sigmabeta sigmabeta force-pushed the android-material-design branch 2 times, most recently from 104d85f to d6d0d54 Compare June 22, 2015 12:42
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@lioncash I've implemented your requested fixes, even if it doesn't look like it above (some of the fixes came on the next line)

Sonicadvance1 added a commit that referenced this pull request Jun 24, 2015
Android: Numerous Material Design additions to the UI.
@Sonicadvance1 Sonicadvance1 merged commit 2cea910 into dolphin-emu:master Jun 24, 2015
@sigmabeta sigmabeta deleted the android-material-design branch December 10, 2015 14:32
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